Core/Units: Defined many UnitFlags3 and implemented UNIT_FLAG3_ALTERNATIVE_DEFAULT_LANGUAGE

Port From (https://github.com/TrinityCore/TrinityCore/commit/2a5329847636ddc080c461bda06375edfbf3815d)
This commit is contained in:
hondacrx
2022-07-02 20:35:56 -04:00
parent 2cb497075c
commit 6d294143c6
3 changed files with 63 additions and 5 deletions
+19
View File
@@ -4615,6 +4615,25 @@ namespace Game.Spells
}
}
[AuraEffectHandler(AuraType.ModAlternativeDefaultLanguage)]
void HandleModAlternativeDefaultLanguage(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
{
if (!mode.HasAnyFlag(AuraEffectHandleModes.SendForClientMask))
return;
Unit target = aurApp.GetTarget();
if (apply)
target.SetUnitFlag3(UnitFlags3.AlternativeDefaultLanguage);
else
{
if (target.HasAuraType(GetAuraType()))
return;
target.RemoveUnitFlag3(UnitFlags3.AlternativeDefaultLanguage);
}
}
[AuraEffectHandler(AuraType.Linked)]
void HandleAuraLinked(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
{