Core/SAI: Add SMART_ACTION_BECOME_PERSONAL_CLONE_FOR_PLAYER
Port From (https://github.com/TrinityCore/TrinityCore/commit/f383c0ea214cc4da2d02b81e26297d77ff59c7ed)
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@@ -925,9 +925,9 @@ namespace Game.AI
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GetScript().ProcessEventsFor(SmartEvents.FollowCompleted, player);
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}
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public void SetTimedActionList(SmartScriptHolder e, uint entry, Unit invoker)
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public void SetTimedActionList(SmartScriptHolder e, uint entry, Unit invoker, uint startFromEventId = 0)
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{
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GetScript().SetTimedActionList(e, entry, invoker);
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GetScript().SetTimedActionList(e, entry, invoker, startFromEventId);
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}
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public override void OnGameEvent(bool start, ushort eventId)
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