Core/Movement: Fixed possible crash in HomeMovementGenerator
Port From (https://github.com/TrinityCore/TrinityCore/commit/9c63503527944568e13ae6d8cf9e46bd634f7587)
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@@ -78,7 +78,10 @@ namespace Game.AI
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owner.LoadCreaturesAddon();
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if (owner.IsVehicle())
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owner.GetVehicleKit().Reset(true);
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owner.GetAI().JustReachedHome();
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CreatureAI ai = owner.GetAI();
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if (ai != null)
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ai.JustReachedHome();
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}
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}
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