Core/SAI: Add SMART_ACTION_BECOME_PERSONAL_CLONE_FOR_PLAYER
Port From (https://github.com/TrinityCore/TrinityCore/commit/f383c0ea214cc4da2d02b81e26297d77ff59c7ed)
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@@ -1588,6 +1588,15 @@ namespace Game.AI
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case SmartActions.DespawnSpawngroup:
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case SmartActions.AddToStoredTargetList:
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break;
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case SmartActions.BecomePersonalCloneForPlayer:
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{
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if (e.Action.becomePersonalClone.type < (uint)TempSummonType.TimedOrDeadDespawn || e.Action.becomePersonalClone.type > (uint)TempSummonType.ManualDespawn)
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{
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Log.outError(LogFilter.Sql, $"SmartAIMgr: {e} uses incorrect TempSummonType {e.Action.becomePersonalClone.type}, skipped.");
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return false;
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}
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break;
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}
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default:
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Log.outError(LogFilter.ScriptsAi, "SmartAIMgr: Not handled action_type({0}), event_type({1}), Entry {2} SourceType {3} Event {4}, skipped.", e.GetActionType(), e.GetEventType(), e.EntryOrGuid, e.GetScriptType(), e.EventId);
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return false;
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@@ -2619,6 +2628,9 @@ namespace Game.AI
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[FieldOffset(4)]
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public AddToStoredTargets addToStoredTargets;
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[FieldOffset(4)]
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public BecomePersonalClone becomePersonalClone;
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[FieldOffset(4)]
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public Raw raw;
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@@ -3162,6 +3174,11 @@ namespace Game.AI
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{
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public uint id;
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}
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public struct BecomePersonalClone
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{
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public uint type;
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public uint duration;
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}
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public struct Raw
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{
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public uint param1;
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