Core/SAI: Add SMART_ACTION_BECOME_PERSONAL_CLONE_FOR_PLAYER

Port From (https://github.com/TrinityCore/TrinityCore/commit/f383c0ea214cc4da2d02b81e26297d77ff59c7ed)
This commit is contained in:
hondacrx
2022-02-27 14:29:40 -05:00
parent a36cc8ba2e
commit 6df3ca3a3b
5 changed files with 65 additions and 6 deletions
+29 -4
View File
@@ -2466,6 +2466,27 @@ namespace Game.AI
}
break;
}
case SmartActions.BecomePersonalCloneForPlayer:
{
foreach (WorldObject target in targets)
{
if (!IsPlayer(target))
continue;
ObjectGuid privateObjectOwner = target.GetGUID();
Creature summon = GetBaseObject().SummonPersonalClone((TempSummonType)e.Action.becomePersonalClone.type, e.Action.becomePersonalClone.duration, 0, 0, privateObjectOwner);
if (summon != null)
{
if (IsSmart(summon))
((SmartAI)summon.GetAI()).SetTimedActionList(e, (uint)e.EntryOrGuid, target.ToUnit(), e.EventId + 1);
}
}
// action list will continue on personal clones
_timedActionList.RemoveAll(script => { return script.EventId > e.EventId; });
break;
}
default:
Log.outError(LogFilter.Sql, "SmartScript.ProcessAction: Entry {0} SourceType {1}, Event {2}, Unhandled Action type {3}", e.EntryOrGuid, e.GetScriptType(), e.EventId, e.GetActionType());
break;
@@ -3879,15 +3900,17 @@ namespace Game.AI
bool needCleanup = true;
if (!_timedActionList.Empty())
{
foreach (var holder in _timedActionList)
for (int i = 0; i < _timedActionList.Count; ++i)
{
if (holder.EnableTimed)
SmartScriptHolder scriptHolder = _timedActionList[i];
if (scriptHolder.EnableTimed)
{
UpdateTimer(holder, diff);
UpdateTimer(scriptHolder, diff);
needCleanup = false;
}
}
}
if (needCleanup)
_timedActionList.Clear();
@@ -4129,7 +4152,7 @@ namespace Game.AI
return searcher.GetTarget();
}
public void SetTimedActionList(SmartScriptHolder e, uint entry, Unit invoker)
public void SetTimedActionList(SmartScriptHolder e, uint entry, Unit invoker, uint startFromEventId = 0)
{
// Do NOT allow to start a new actionlist if a previous one is already running, unless explicitly allowed. We need to always finish the current actionlist
if (e.Action.timedActionList.allowOverride == 0 && !_timedActionList.Empty())
@@ -4140,6 +4163,8 @@ namespace Game.AI
if (_timedActionList.Empty())
return;
_timedActionList.RemoveAll(script => { return script.EventId < startFromEventId; });
mTimedActionListInvoker = invoker != null ? invoker.GetGUID() : ObjectGuid.Empty;
for (var i = 0; i < _timedActionList.Count; ++i)
{