Core/SAI: Add SMART_ACTION_BECOME_PERSONAL_CLONE_FOR_PLAYER

Port From (https://github.com/TrinityCore/TrinityCore/commit/f383c0ea214cc4da2d02b81e26297d77ff59c7ed)
This commit is contained in:
hondacrx
2022-02-27 14:29:40 -05:00
parent a36cc8ba2e
commit 6df3ca3a3b
5 changed files with 65 additions and 6 deletions
@@ -397,6 +397,7 @@ namespace Framework.Constants
SetUninteractible = 146, // 0/1 SetUninteractible = 146, // 0/1
ActivateGameobject = 147, // GameObjectActions ActivateGameobject = 147, // GameObjectActions
AddToStoredTargetList = 148, // varID AddToStoredTargetList = 148, // varID
BecomePersonalCloneForPlayer = 149, // summonType 1-8, duration in ms
End End
} }
+2 -2
View File
@@ -925,9 +925,9 @@ namespace Game.AI
GetScript().ProcessEventsFor(SmartEvents.FollowCompleted, player); GetScript().ProcessEventsFor(SmartEvents.FollowCompleted, player);
} }
public void SetTimedActionList(SmartScriptHolder e, uint entry, Unit invoker) public void SetTimedActionList(SmartScriptHolder e, uint entry, Unit invoker, uint startFromEventId = 0)
{ {
GetScript().SetTimedActionList(e, entry, invoker); GetScript().SetTimedActionList(e, entry, invoker, startFromEventId);
} }
public override void OnGameEvent(bool start, ushort eventId) public override void OnGameEvent(bool start, ushort eventId)
@@ -1588,6 +1588,15 @@ namespace Game.AI
case SmartActions.DespawnSpawngroup: case SmartActions.DespawnSpawngroup:
case SmartActions.AddToStoredTargetList: case SmartActions.AddToStoredTargetList:
break; break;
case SmartActions.BecomePersonalCloneForPlayer:
{
if (e.Action.becomePersonalClone.type < (uint)TempSummonType.TimedOrDeadDespawn || e.Action.becomePersonalClone.type > (uint)TempSummonType.ManualDespawn)
{
Log.outError(LogFilter.Sql, $"SmartAIMgr: {e} uses incorrect TempSummonType {e.Action.becomePersonalClone.type}, skipped.");
return false;
}
break;
}
default: default:
Log.outError(LogFilter.ScriptsAi, "SmartAIMgr: Not handled action_type({0}), event_type({1}), Entry {2} SourceType {3} Event {4}, skipped.", e.GetActionType(), e.GetEventType(), e.EntryOrGuid, e.GetScriptType(), e.EventId); Log.outError(LogFilter.ScriptsAi, "SmartAIMgr: Not handled action_type({0}), event_type({1}), Entry {2} SourceType {3} Event {4}, skipped.", e.GetActionType(), e.GetEventType(), e.EntryOrGuid, e.GetScriptType(), e.EventId);
return false; return false;
@@ -2619,6 +2628,9 @@ namespace Game.AI
[FieldOffset(4)] [FieldOffset(4)]
public AddToStoredTargets addToStoredTargets; public AddToStoredTargets addToStoredTargets;
[FieldOffset(4)]
public BecomePersonalClone becomePersonalClone;
[FieldOffset(4)] [FieldOffset(4)]
public Raw raw; public Raw raw;
@@ -3162,6 +3174,11 @@ namespace Game.AI
{ {
public uint id; public uint id;
} }
public struct BecomePersonalClone
{
public uint type;
public uint duration;
}
public struct Raw public struct Raw
{ {
public uint param1; public uint param1;
+29 -4
View File
@@ -2466,6 +2466,27 @@ namespace Game.AI
} }
break; break;
} }
case SmartActions.BecomePersonalCloneForPlayer:
{
foreach (WorldObject target in targets)
{
if (!IsPlayer(target))
continue;
ObjectGuid privateObjectOwner = target.GetGUID();
Creature summon = GetBaseObject().SummonPersonalClone((TempSummonType)e.Action.becomePersonalClone.type, e.Action.becomePersonalClone.duration, 0, 0, privateObjectOwner);
if (summon != null)
{
if (IsSmart(summon))
((SmartAI)summon.GetAI()).SetTimedActionList(e, (uint)e.EntryOrGuid, target.ToUnit(), e.EventId + 1);
}
}
// action list will continue on personal clones
_timedActionList.RemoveAll(script => { return script.EventId > e.EventId; });
break;
}
default: default:
Log.outError(LogFilter.Sql, "SmartScript.ProcessAction: Entry {0} SourceType {1}, Event {2}, Unhandled Action type {3}", e.EntryOrGuid, e.GetScriptType(), e.EventId, e.GetActionType()); Log.outError(LogFilter.Sql, "SmartScript.ProcessAction: Entry {0} SourceType {1}, Event {2}, Unhandled Action type {3}", e.EntryOrGuid, e.GetScriptType(), e.EventId, e.GetActionType());
break; break;
@@ -3879,15 +3900,17 @@ namespace Game.AI
bool needCleanup = true; bool needCleanup = true;
if (!_timedActionList.Empty()) if (!_timedActionList.Empty())
{ {
foreach (var holder in _timedActionList) for (int i = 0; i < _timedActionList.Count; ++i)
{ {
if (holder.EnableTimed) SmartScriptHolder scriptHolder = _timedActionList[i];
if (scriptHolder.EnableTimed)
{ {
UpdateTimer(holder, diff); UpdateTimer(scriptHolder, diff);
needCleanup = false; needCleanup = false;
} }
} }
} }
if (needCleanup) if (needCleanup)
_timedActionList.Clear(); _timedActionList.Clear();
@@ -4129,7 +4152,7 @@ namespace Game.AI
return searcher.GetTarget(); return searcher.GetTarget();
} }
public void SetTimedActionList(SmartScriptHolder e, uint entry, Unit invoker) public void SetTimedActionList(SmartScriptHolder e, uint entry, Unit invoker, uint startFromEventId = 0)
{ {
// Do NOT allow to start a new actionlist if a previous one is already running, unless explicitly allowed. We need to always finish the current actionlist // Do NOT allow to start a new actionlist if a previous one is already running, unless explicitly allowed. We need to always finish the current actionlist
if (e.Action.timedActionList.allowOverride == 0 && !_timedActionList.Empty()) if (e.Action.timedActionList.allowOverride == 0 && !_timedActionList.Empty())
@@ -4140,6 +4163,8 @@ namespace Game.AI
if (_timedActionList.Empty()) if (_timedActionList.Empty())
return; return;
_timedActionList.RemoveAll(script => { return script.EventId < startFromEventId; });
mTimedActionListInvoker = invoker != null ? invoker.GetGUID() : ObjectGuid.Empty; mTimedActionListInvoker = invoker != null ? invoker.GetGUID() : ObjectGuid.Empty;
for (var i = 0; i < _timedActionList.Count; ++i) for (var i = 0; i < _timedActionList.Count; ++i)
{ {
@@ -1442,6 +1442,22 @@ namespace Game.Entities
return null; return null;
} }
public TempSummon SummonPersonalClone(TempSummonType despawnType = TempSummonType.ManualDespawn, uint despawnTime = 0, uint vehId = 0, uint spellId = 0, ObjectGuid privateObjectOwner = default)
{
Map map = GetMap();
if (map != null)
{
TempSummon summon = map.SummonCreature(GetEntry(), GetPosition(), null, despawnTime, this, spellId, vehId, privateObjectOwner);
if (summon != null)
{
summon.SetTempSummonType(despawnType);
return summon;
}
}
return null;
}
public GameObject SummonGameObject(uint entry, float x, float y, float z, float ang, Quaternion rotation, uint respawnTime, GameObjectSummonType summonType = GameObjectSummonType.TimedOrCorpseDespawn) public GameObject SummonGameObject(uint entry, float x, float y, float z, float ang, Quaternion rotation, uint respawnTime, GameObjectSummonType summonType = GameObjectSummonType.TimedOrCorpseDespawn)
{ {
if (x == 0 && y == 0 && z == 0) if (x == 0 && y == 0 && z == 0)