Core/Misc: Replace database query in WorldSession::HandleAddFriendOpcode with async version
Port From (https://github.com/TrinityCore/TrinityCore/commit/54a6e603ffc8b4913669cf0f189a966d25b620d8)
This commit is contained in:
@@ -79,8 +79,7 @@ namespace Framework.Database
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PrepareStatement(LoginStatements.DEL_ACCOUNT_ACCESS_BY_REALM, "DELETE FROM account_access WHERE AccountID = ? AND (RealmID = ? OR RealmID = -1)");
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PrepareStatement(LoginStatements.INS_ACCOUNT_ACCESS, "INSERT INTO account_access (AccountID, SecurityLevel, RealmID) VALUES (?, ?, ?)");
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PrepareStatement(LoginStatements.GET_ACCOUNT_ID_BY_USERNAME, "SELECT id FROM account WHERE username = ?");
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PrepareStatement(LoginStatements.GET_ACCOUNT_ACCESS_GMLEVEL, "SELECT SecurityLevel FROM account_access WHERE AccountID = ?");
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PrepareStatement(LoginStatements.GET_GMLEVEL_BY_REALMID, "SELECT SecurityLevel FROM account_access WHERE AccountID = ? AND (RealmID = ? OR RealmID = -1)");
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PrepareStatement(LoginStatements.GET_GMLEVEL_BY_REALMID, "SELECT SecurityLevel FROM account_access WHERE AccountID = ? AND (RealmID = ? OR RealmID = -1) ORDER BY RealmID DESC");
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PrepareStatement(LoginStatements.GET_USERNAME_BY_ID, "SELECT username FROM account WHERE id = ?");
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PrepareStatement(LoginStatements.SEL_CHECK_PASSWORD, "SELECT salt, verifier FROM account WHERE id = ? AND salt IS NOT NULL AND verifier IS NOT NULL");
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PrepareStatement(LoginStatements.SEL_CHECK_PASSWORD_BY_NAME, "SELECT salt, verifier FROM account WHERE username = ? AND salt IS NOT NULL AND verifier IS NOT NULL");
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@@ -231,7 +230,6 @@ namespace Framework.Database
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DEL_ACCOUNT_ACCESS_BY_REALM,
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INS_ACCOUNT_ACCESS,
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GET_ACCOUNT_ID_BY_USERNAME,
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GET_ACCOUNT_ACCESS_GMLEVEL,
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GET_GMLEVEL_BY_REALMID,
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GET_USERNAME_BY_ID,
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SEL_CHECK_PASSWORD,
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@@ -247,14 +247,6 @@ namespace Game
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return !result.IsEmpty() ? result.Read<uint>(0) : 0;
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}
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public AccountTypes GetSecurity(uint accountId)
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{
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PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.GET_ACCOUNT_ACCESS_GMLEVEL);
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stmt.AddValue(0, accountId);
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SQLResult result = DB.Login.Query(stmt);
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return !result.IsEmpty() ? (AccountTypes)result.Read<byte>(0) : AccountTypes.Player;
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}
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public AccountTypes GetSecurity(uint accountId, int realmId)
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{
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PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.GET_GMLEVEL_BY_REALMID);
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@@ -264,6 +256,17 @@ namespace Game
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return !result.IsEmpty() ? (AccountTypes)result.Read<uint>(0) : AccountTypes.Player;
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}
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public QueryCallback GetSecurityAsync(uint accountId, int realmId, Action<uint> callback)
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{
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PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.GET_GMLEVEL_BY_REALMID);
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stmt.AddValue(0, accountId);
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stmt.AddValue(1, realmId);
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return DB.Login.AsyncQuery(stmt).WithCallback(result =>
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{
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callback(!result.IsEmpty() ? result.Read<byte>(0) : (uint)AccountTypes.Player);
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});
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}
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public bool GetName(uint accountId, out string name)
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{
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name = "";
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@@ -497,7 +500,7 @@ namespace Game
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return false;
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}
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RBACData rbac = new(accountId, "", (int)realmId);
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RBACData rbac = new(accountId, "", (int)realmId, (byte)GetSecurity(accountId, (int)realmId));
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rbac.LoadFromDB();
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bool hasPermission = rbac.HasPermission(permissionId);
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@@ -34,7 +34,7 @@ namespace Game.Entities
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public const int FriendLimit = 50;
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public const int IgnoreLimit = 50;
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public void GetFriendInfo(Player player, ObjectGuid friendGUID, FriendInfo friendInfo)
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public static void GetFriendInfo(Player player, ObjectGuid friendGUID, FriendInfo friendInfo)
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{
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if (!player)
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return;
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@@ -283,7 +283,7 @@ namespace Game.Entities
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if (++ignoredCount > SocialManager.IgnoreLimit)
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continue;
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Global.SocialMgr.GetFriendInfo(player, v.Key, v.Value);
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SocialManager.GetFriendInfo(player, v.Key, v.Value);
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contactList.Contacts.Add(new ContactInfo(v.Key, v.Value));
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}
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@@ -222,42 +222,88 @@ namespace Game
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if (!ObjectManager.NormalizePlayerName(ref packet.Name))
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return;
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FriendsResult friendResult = FriendsResult.NotFound;
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ObjectGuid friendGuid = ObjectGuid.Empty;
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CharacterCacheEntry characterInfo = Global.CharacterCacheStorage.GetCharacterCacheByName(packet.Name);
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if (characterInfo != null)
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CharacterCacheEntry friendCharacterInfo = Global.CharacterCacheStorage.GetCharacterCacheByName(packet.Name);
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if (friendCharacterInfo == null)
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{
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friendGuid = characterInfo.Guid;
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ObjectGuid friendAccountGuid = ObjectGuid.Create(HighGuid.WowAccount, characterInfo.AccountId);
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Team team = Player.TeamForRace(characterInfo.RaceId);
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uint friendAccountId = characterInfo.AccountId;
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if (HasPermission(RBACPermissions.AllowGmFriend) || Global.AccountMgr.IsPlayerAccount(Global.AccountMgr.GetSecurity(friendAccountId, (int)Global.WorldMgr.GetRealm().Id.Index)))
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{
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if (friendGuid == GetPlayer().GetGUID())
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friendResult = FriendsResult.Self;
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else if (GetPlayer().GetTeam() != team && !HasPermission(RBACPermissions.TwoSideAddFriend))
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friendResult = FriendsResult.Enemy;
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else if (GetPlayer().GetSocial().HasFriend(friendGuid))
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friendResult = FriendsResult.Already;
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else
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{
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Player playerFriend = Global.ObjAccessor.FindPlayer(friendGuid);
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if (playerFriend && playerFriend.IsVisibleGloballyFor(GetPlayer()))
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friendResult = FriendsResult.AddedOnline;
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else
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friendResult = FriendsResult.AddedOffline;
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if (GetPlayer().GetSocial().AddToSocialList(friendGuid, friendAccountGuid, SocialFlag.Friend))
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GetPlayer().GetSocial().SetFriendNote(friendGuid, packet.Notes);
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else
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friendResult = FriendsResult.ListFull;
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}
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}
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Global.SocialMgr.SendFriendStatus(GetPlayer(), FriendsResult.NotFound, ObjectGuid.Empty);
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return;
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}
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Global.SocialMgr.SendFriendStatus(GetPlayer(), friendResult, friendGuid);
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void processFriendRequest()
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{
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var playerGuid = _player.GetGUID();
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var friendGuid = friendCharacterInfo.Guid;
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var friendAccountGuid = ObjectGuid.Create(HighGuid.WowAccount, friendCharacterInfo.AccountId);
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var team = Player.TeamForRace(friendCharacterInfo.RaceId);
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var friendNote = packet.Notes;
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if (playerGuid.GetCounter() != m_GUIDLow)
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return; // not the player initiating request, do nothing
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FriendsResult friendResult = FriendsResult.NotFound;
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if (friendGuid == GetPlayer().GetGUID())
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friendResult = FriendsResult.Self;
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else if (GetPlayer().GetTeam() != team && !HasPermission(RBACPermissions.TwoSideAddFriend))
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friendResult = FriendsResult.Enemy;
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else if (GetPlayer().GetSocial().HasFriend(friendGuid))
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friendResult = FriendsResult.Already;
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else
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{
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Player pFriend = Global.ObjAccessor.FindPlayer(friendGuid);
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if (pFriend != null && pFriend.IsVisibleGloballyFor(GetPlayer()))
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friendResult = FriendsResult.Online;
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else
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friendResult = FriendsResult.AddedOnline;
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if (GetPlayer().GetSocial().AddToSocialList(friendGuid, friendAccountGuid, SocialFlag.Friend))
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GetPlayer().GetSocial().SetFriendNote(friendGuid, friendNote);
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else
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friendResult = FriendsResult.ListFull;
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}
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Global.SocialMgr.SendFriendStatus(GetPlayer(), friendResult, friendGuid);
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}
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if (HasPermission(RBACPermissions.AllowGmFriend))
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{
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processFriendRequest();
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return;
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}
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// First try looking up friend candidate security from online object
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Player friendPlayer = Global.ObjAccessor.FindPlayer(friendCharacterInfo.Guid);
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if (friendPlayer != null)
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{
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if (!Global.AccountMgr.IsPlayerAccount(friendPlayer.GetSession().GetSecurity()))
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{
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Global.SocialMgr.SendFriendStatus(GetPlayer(), FriendsResult.NotFound, ObjectGuid.Empty);
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return;
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}
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processFriendRequest();
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return;
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}
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// When not found, consult database
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GetQueryProcessor().AddCallback(Global.AccountMgr.GetSecurityAsync(friendCharacterInfo.AccountId, (int)Global.WorldMgr.GetRealmId().Index, friendSecurity =>
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{
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if (!Global.AccountMgr.IsPlayerAccount((AccountTypes)friendSecurity))
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{
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Global.SocialMgr.SendFriendStatus(GetPlayer(), FriendsResult.NotFound, ObjectGuid.Empty);
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return;
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}
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processFriendRequest();
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}));
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}
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[WorldPacketHandler(ClientOpcodes.DelFriend)]
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