Core/GameObjects: Added stringid to gameobjects
Port From (https://github.com/TrinityCore/TrinityCore/commit/845f61e0a969891b14e1f182fadd29af347a1a3f)
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@@ -360,6 +360,9 @@ namespace Game.Entities
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}
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LastUsedScriptID = GetGoInfo().ScriptId;
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m_stringIds[0] = goInfo.StringId;
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AIM_Initialize();
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if (spawnid != 0)
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@@ -1161,6 +1164,8 @@ namespace Game.Entities
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m_goData = data;
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m_stringIds[1] = data.StringId;
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if (addToMap && !GetMap().AddToMap(this))
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return false;
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@@ -2636,6 +2641,27 @@ namespace Game.Entities
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return GetGoInfo().ScriptId;
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}
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public bool HasStringId(string id)
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{
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return m_stringIds.Contains(id);
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}
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public void SetScriptStringId(string id)
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{
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if (!id.IsEmpty())
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{
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m_scriptStringId = id;
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m_stringIds[2] = m_scriptStringId;
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}
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else
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{
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m_scriptStringId = null;
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m_stringIds[2] = null;
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}
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}
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public string[] GetStringIds() { return m_stringIds; }
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public override string GetName(Locale locale = Locale.enUS)
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{
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if (locale != Locale.enUS)
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@@ -3769,6 +3795,8 @@ namespace Game.Entities
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public GameObjectFieldData m_gameObjectData;
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GameObjectTypeBase m_goTypeImpl;
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protected GameObjectValue m_goValue; // TODO: replace with m_goTypeImpl
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string[] m_stringIds = new string[3];
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string m_scriptStringId;
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protected GameObjectTemplate m_goInfo;
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protected GameObjectTemplateAddon m_goTemplateAddon;
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GameObjectData m_goData;
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