Core/GameObjects: Added stringid to gameobjects

Port From (https://github.com/TrinityCore/TrinityCore/commit/845f61e0a969891b14e1f182fadd29af347a1a3f)
This commit is contained in:
hondacrx
2023-09-12 15:45:47 -04:00
parent 003942efba
commit 6f387e563f
5 changed files with 207 additions and 75 deletions
+6 -4
View File
@@ -3971,8 +3971,8 @@ namespace Game
"Data0, Data1, Data2, Data3, Data4, Data5, Data6, Data7, Data8, Data9, Data10, Data11, Data12, " +
//21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36
"Data13, Data14, Data15, Data16, Data17, Data18, Data19, Data20, Data21, Data22, Data23, Data24, Data25, Data26, Data27, Data28, " +
//37 38 39 40 41 42 43 44 45
"Data29, Data30, Data31, Data32, Data33, Data34, ContentTuningId, AIName, ScriptName FROM gameobject_template");
//37 38 39 40 41 42 43 44 45 46
"Data29, Data30, Data31, Data32, Data33, Data34, ContentTuningId, AIName, ScriptName, StringId FROM gameobject_template");
if (result.IsEmpty())
{
@@ -4004,6 +4004,7 @@ namespace Game
got.ContentTuningId = result.Read<uint>(43);
got.AIName = result.Read<string>(44);
got.ScriptId = GetScriptId(result.Read<string>(45));
got.StringId = result.Read<string>(46);
switch (got.type)
{
@@ -4264,8 +4265,8 @@ namespace Game
SQLResult result = DB.World.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation, " +
//7 8 9 10 11 12 13 14 15 16
"rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnDifficulties, eventEntry, poolSpawnId, " +
//17 18 19 20 21
"phaseUseFlags, phaseid, phasegroup, terrainSwapMap, ScriptName " +
//17 18 19 20 21 22
"phaseUseFlags, phaseid, phasegroup, terrainSwapMap, ScriptName, StringId " +
"FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid " +
"LEFT OUTER JOIN pool_members ON pool_members.type = 1 AND gameobject.guid = pool_members.spawnId");
@@ -4428,6 +4429,7 @@ namespace Game
}
data.ScriptId = GetScriptId(result.Read<string>(21));
data.StringId = result.Read<string>(22);
if (data.rotation.X < -1.0f || data.rotation.X > 1.0f)
{