Core/AdventureMap: Handle CMSG_ADVENTURE_MAP_START_QUEST
Port From (https://github.com/TrinityCore/TrinityCore/commit/08e017b3512ce8189adc6762e3670c20c900f54e)
This commit is contained in:
@@ -31,8 +31,8 @@ namespace Framework.Constants
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AddIgnore = 0x36d4,
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AddToy = 0x32a6,
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AdventureJournalOpenQuest = 0x3206,
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AdventureJournalStartQuest = 0x335b,
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AdventureJournalUpdateSuggestions = 0x33e2,
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AdventureMapStartQuest = 0x335b,
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AlterAppearance = 0x3503,
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AreaSpiritHealerQuery = 0x34b6,
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AreaSpiritHealerQueue = 0x34b7,
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@@ -33,6 +33,11 @@ namespace Framework.Database
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PrepareStatement(HotfixStatements.SEL_ADVENTURE_JOURNAL_LOCALE, "SELECT ID, Name_lang, Description_lang, ButtonText_lang, RewardDescription_lang, " +
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"ContinueDescription_lang FROM adventure_journal_locale WHERE locale = ?");
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// AdventureMapPoi.db2
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PrepareStatement(HotfixStatements.SEL_ADVENTURE_MAP_POI, "SELECT ID, Title, Description, WorldPositionX, WorldPositionY, Type, PlayerConditionID, QuestID, " +
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"LfgDungeonID, RewardItemID, UiTextureAtlasMemberID, UiTextureKitID, MapID, AreaTableID FROM adventure_map_poi");
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PrepareStatement(HotfixStatements.SEL_ADVENTURE_MAP_POI_LOCALE, "SELECT ID, Title_lang, Description_lang FROM adventure_map_poi_locale WHERE locale = ?");
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// AnimationData.db2
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PrepareStatement(HotfixStatements.SEL_ANIMATION_DATA, "SELECT ID, BehaviorID, BehaviorTier, Fallback, Flags1, Flags2 FROM animation_data");
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@@ -1158,6 +1163,9 @@ namespace Framework.Database
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SEL_ADVENTURE_JOURNAL,
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SEL_ADVENTURE_JOURNAL_LOCALE,
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SEL_ADVENTURE_MAP_POI,
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SEL_ADVENTURE_MAP_POI_LOCALE,
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SEL_ANIMATION_DATA,
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SEL_ANIM_KIT,
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@@ -52,6 +52,7 @@ namespace Game.DataStorage
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AchievementStorage = ReadDB2<AchievementRecord>("Achievement.db2", HotfixStatements.SEL_ACHIEVEMENT, HotfixStatements.SEL_ACHIEVEMENT_LOCALE);
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AdventureJournalStorage = ReadDB2<AdventureJournalRecord>("AdventureJournal.db2", HotfixStatements.SEL_ADVENTURE_JOURNAL, HotfixStatements.SEL_ADVENTURE_JOURNAL_LOCALE);
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AdventureMapPOIStorage = ReadDB2<AdventureMapPOIRecord>("AdventureMapPOI.db2", HotfixStatements.SEL_ADVENTURE_MAP_POI, HotfixStatements.SEL_ADVENTURE_MAP_POI_LOCALE);
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AnimationDataStorage = ReadDB2<AnimationDataRecord>("AnimationData.db2", HotfixStatements.SEL_ANIMATION_DATA);
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AnimKitStorage = ReadDB2<AnimKitRecord>("AnimKit.db2", HotfixStatements.SEL_ANIM_KIT);
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AreaGroupMemberStorage = ReadDB2<AreaGroupMemberRecord>("AreaGroupMember.db2", HotfixStatements.SEL_AREA_GROUP_MEMBER);
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@@ -412,6 +413,7 @@ namespace Game.DataStorage
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#region Main Collections
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public static DB6Storage<AchievementRecord> AchievementStorage;
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public static DB6Storage<AdventureJournalRecord> AdventureJournalStorage;
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public static DB6Storage<AdventureMapPOIRecord> AdventureMapPOIStorage;
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public static DB6Storage<AnimationDataRecord> AnimationDataStorage;
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public static DB6Storage<AnimKitRecord> AnimKitStorage;
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public static DB6Storage<AreaGroupMemberRecord> AreaGroupMemberStorage;
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@@ -46,10 +46,10 @@ namespace Game.DataStorage
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{
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public uint Id;
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public LocalizedString Name;
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public LocalizedString Description;
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public LocalizedString ButtonText;
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public LocalizedString RewardDescription;
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public LocalizedString ContinueDescription;
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public string Description;
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public string ButtonText;
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public string RewardDescription;
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public string ContinueDescription;
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public byte Type;
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public uint PlayerConditionID;
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public byte Flags;
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@@ -69,6 +69,23 @@ namespace Game.DataStorage
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public byte[] BonusValue = new byte[2];
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}
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public sealed class AdventureMapPOIRecord
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{
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public uint Id;
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public LocalizedString Title;
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public string Description;
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public Vector2 WorldPosition;
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public sbyte Type;
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public uint PlayerConditionID;
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public uint QuestID;
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public uint LfgDungeonID;
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public int RewardItemID;
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public uint UiTextureAtlasMemberID;
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public uint UiTextureKitID;
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public int MapID;
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public uint AreaTableID;
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}
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public sealed class AnimationDataRecord
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{
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public uint Id;
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@@ -58,30 +58,6 @@ namespace Game
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_player.PlayerTalkClass.SendQuestGiverQuestDetails(quest, _player.GetGUID(), true, false);
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}
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[WorldPacketHandler(ClientOpcodes.AdventureJournalStartQuest)]
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void HandleAdventureJournalStartQuest(AdventureJournalStartQuest startQuest)
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{
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Quest quest = Global.ObjectMgr.GetQuestTemplate(startQuest.QuestID);
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if (quest == null)
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return;
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AdventureJournalRecord adventureJournalEntry = null;
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foreach (var adventureJournal in CliDB.AdventureJournalStorage.Values)
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{
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if (quest.Id == adventureJournal.QuestID)
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{
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adventureJournalEntry = adventureJournal;
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break;
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}
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}
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if (adventureJournalEntry == null)
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return;
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if (_player.MeetPlayerCondition(adventureJournalEntry.PlayerConditionID) && _player.CanTakeQuest(quest, true))
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_player.AddQuestAndCheckCompletion(quest, null);
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}
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[WorldPacketHandler(ClientOpcodes.AdventureJournalUpdateSuggestions)]
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void HandleAdventureJournalUpdateSuggestions(AdventureJournalUpdateSuggestions updateSuggestions)
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{
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@@ -0,0 +1,58 @@
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/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.IO;
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using Game.BattleGrounds;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Groups;
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using Game.Guilds;
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using Game.Maps;
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using Game.Misc;
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using Game.Networking;
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using Game.Networking.Packets;
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using Game.PvP;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Linq;
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namespace Game
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{
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public partial class WorldSession
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{
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[WorldPacketHandler(ClientOpcodes.AdventureMapStartQuest)]
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void HandleAdventureMapStartQuest(AdventureMapStartQuest startQuest)
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{
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Quest quest = Global.ObjectMgr.GetQuestTemplate(startQuest.QuestID);
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if (quest == null)
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return;
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var adventureMapPOI = CliDB.AdventureMapPOIStorage.Values.FirstOrDefault(adventureMap =>
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{
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return adventureMap.QuestID == startQuest.QuestID && _player.MeetPlayerCondition(adventureMap.PlayerConditionID);
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});
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if (adventureMapPOI == null)
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return;
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if (_player.CanTakeQuest(quest, true))
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_player.AddQuestAndCheckCompletion(quest, _player);
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}
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}
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}
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@@ -36,18 +36,6 @@ namespace Game.Networking.Packets
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public uint AdventureJournalID;
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}
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class AdventureJournalStartQuest : ClientPacket
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{
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public AdventureJournalStartQuest(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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QuestID = _worldPacket.ReadUInt32();
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}
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public uint QuestID;
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}
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class AdventureJournalUpdateSuggestions : ClientPacket
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{
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public AdventureJournalUpdateSuggestions(WorldPacket packet) : base(packet) { }
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@@ -0,0 +1,38 @@
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/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.Dynamic;
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using Framework.GameMath;
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using Game.Entities;
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using System;
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using System.Collections.Generic;
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namespace Game.Networking.Packets
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{
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class AdventureMapStartQuest : ClientPacket
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{
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public AdventureMapStartQuest(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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QuestID = _worldPacket.ReadUInt32();
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}
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public uint QuestID;
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}
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}
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@@ -0,0 +1,52 @@
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--
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-- Table structure for table `adventure_map_poi`
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--
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DROP TABLE IF EXISTS `adventure_map_poi`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!50503 SET character_set_client = utf8mb4 */;
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CREATE TABLE `adventure_map_poi` (
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`ID` int(10) unsigned NOT NULL DEFAULT '0',
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`Title` text,
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`Description` text,
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`WorldPositionX` float NOT NULL DEFAULT '0',
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`WorldPositionY` float NOT NULL DEFAULT '0',
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`Type` tinyint(4) NOT NULL DEFAULT '0',
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`PlayerConditionID` int(10) unsigned NOT NULL DEFAULT '0',
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`QuestID` int(10) unsigned NOT NULL DEFAULT '0',
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`LfgDungeonID` int(10) unsigned NOT NULL DEFAULT '0',
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`RewardItemID` int(11) NOT NULL DEFAULT '0',
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`UiTextureAtlasMemberID` int(10) unsigned NOT NULL DEFAULT '0',
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`UiTextureKitID` int(10) unsigned NOT NULL DEFAULT '0',
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`MapID` int(11) NOT NULL DEFAULT '0',
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`AreaTableID` int(10) unsigned NOT NULL DEFAULT '0',
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`VerifiedBuild` int(11) NOT NULL DEFAULT '0',
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PRIMARY KEY (`ID`,`VerifiedBuild`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
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/*!40101 SET character_set_client = @saved_cs_client */;
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--
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-- Table structure for table `adventure_map_poi_locale`
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--
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DROP TABLE IF EXISTS `adventure_map_poi_locale`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!50503 SET character_set_client = utf8mb4 */;
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CREATE TABLE `adventure_map_poi_locale` (
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`ID` int(10) unsigned NOT NULL DEFAULT '0',
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`locale` varchar(4) NOT NULL,
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`Title_lang` text,
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`Description_lang` text,
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`VerifiedBuild` int(11) NOT NULL DEFAULT '0',
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PRIMARY KEY (`ID`,`locale`,`VerifiedBuild`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci
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/*!50500 PARTITION BY LIST COLUMNS(locale)
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(PARTITION deDE VALUES IN ('deDE') ENGINE = InnoDB,
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PARTITION esES VALUES IN ('esES') ENGINE = InnoDB,
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PARTITION esMX VALUES IN ('esMX') ENGINE = InnoDB,
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PARTITION frFR VALUES IN ('frFR') ENGINE = InnoDB,
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PARTITION itIT VALUES IN ('itIT') ENGINE = InnoDB,
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PARTITION koKR VALUES IN ('koKR') ENGINE = InnoDB,
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PARTITION ptBR VALUES IN ('ptBR') ENGINE = InnoDB,
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PARTITION ruRU VALUES IN ('ruRU') ENGINE = InnoDB,
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PARTITION zhCN VALUES IN ('zhCN') ENGINE = InnoDB,
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PARTITION zhTW VALUES IN ('zhTW') ENGINE = InnoDB) */;
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/*!40101 SET character_set_client = @saved_cs_client */;
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