Core/Pets: Pet management refactoring
Port From (https://github.com/TrinityCore/TrinityCore/commit/ca92686b44cc8c53a8991bf02d6e8534797fc115)
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@@ -1538,6 +1538,53 @@ namespace Game.Entities
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m_bgData.taxiPath[1] = result.Read<uint>(8);
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m_bgData.mountSpell = result.Read<uint>(9);
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}
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void _LoadPetStable(byte petStableSlots, SQLResult result)
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{
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if (petStableSlots == 0 && result.IsEmpty())
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return;
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m_petStable = new();
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m_petStable.MaxStabledPets = petStableSlots;
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if (m_petStable.MaxStabledPets > SharedConst.MaxPetStables)
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{
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Log.outError(LogFilter.Player, $"Player::LoadFromDB: Player ({GetGUID()}) can't have more stable slots than {SharedConst.MaxPetStables}, but has {m_petStable.MaxStabledPets} in DB");
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m_petStable.MaxStabledPets = SharedConst.MaxPetStables;
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}
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// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
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// SELECT id, entry, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, CreatedBySpell, PetType, specialization FROM character_pet WHERE owner = ?
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if (!result.IsEmpty())
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{
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do
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{
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PetStable.PetInfo petInfo = new();
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petInfo.PetNumber = result.Read<uint>(0);
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petInfo.CreatureId = result.Read<uint>(1);
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petInfo.DisplayId = result.Read<uint>(2);
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petInfo.Level = result.Read<byte>(3);
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petInfo.Experience = result.Read<uint>(4);
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petInfo.ReactState = (ReactStates)result.Read<byte>(5);
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PetSaveMode slot = (PetSaveMode)result.Read<byte>(6);
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petInfo.Name = result.Read<string>(7);
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petInfo.WasRenamed = result.Read<bool>(8);
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petInfo.Health = result.Read<uint>(9);
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petInfo.Mana = result.Read<uint>(10);
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petInfo.ActionBar = result.Read<string>(11);
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petInfo.LastSaveTime = result.Read<uint>(12);
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petInfo.CreatedBySpellId = result.Read<uint>(13);
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petInfo.Type = (PetType)result.Read<byte>(14);
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petInfo.SpecializationId = result.Read<ushort>(15);
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if (slot == PetSaveMode.AsCurrent)
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m_petStable.CurrentPet = petInfo;
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else if (slot >= PetSaveMode.FirstStableSlot && slot <= PetSaveMode.LastStableSlot)
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m_petStable.StabledPets[(int)slot - 1] = petInfo;
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else if (slot == PetSaveMode.NotInSlot)
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m_petStable.UnslottedPets.Add(petInfo);
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} while (result.NextRow());
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}
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}
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void _SaveInventory(SQLTransaction trans)
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{
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@@ -3039,12 +3086,7 @@ namespace Game.Entities
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m_taxi.LoadTaxiMask(taximask); // must be before InitTaxiNodesForLevel
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m_stableSlots = stable_slots;
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if (m_stableSlots > 4)
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{
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Log.outError(LogFilter.Player, "Player can have not more {0} stable slots, but have in DB {1}", 4, m_stableSlots);
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m_stableSlots = 4;
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}
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_LoadPetStable(stable_slots, holder.GetResult(PlayerLoginQueryLoad.PetSlots));
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// Honor system
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// Update Honor kills data
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@@ -3411,7 +3453,7 @@ namespace Game.Entities
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stmt.AddValue(index++, GetTalentResetTime());
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stmt.AddValue(index++, GetPrimarySpecialization());
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stmt.AddValue(index++, (ushort)m_ExtraFlags);
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stmt.AddValue(index++, m_stableSlots);
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stmt.AddValue(index++, m_petStable != null ? m_petStable.MaxStabledPets : 0);
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stmt.AddValue(index++, (ushort)atLoginFlags);
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stmt.AddValue(index++, m_deathExpireTime);
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@@ -3551,7 +3593,7 @@ namespace Game.Entities
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stmt.AddValue(index++, GetNumRespecs());
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stmt.AddValue(index++, GetPrimarySpecialization());
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stmt.AddValue(index++, (ushort)m_ExtraFlags);
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stmt.AddValue(index++, m_stableSlots);
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stmt.AddValue(index++, m_petStable != null ? m_petStable.MaxStabledPets : 0);
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stmt.AddValue(index++, (ushort)atLoginFlags);
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stmt.AddValue(index++, GetZoneId());
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stmt.AddValue(index++, m_deathExpireTime);
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@@ -3937,7 +3979,7 @@ namespace Game.Entities
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// Unsummon and delete for pets in world is not required: player deleted from CLI or character list with not loaded pet.
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// NOW we can finally clear other DB data related to character
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stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHAR_PETS);
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stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHAR_PET_IDS);
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stmt.AddValue(0, guid);
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SQLResult resultPets = DB.Characters.Query(stmt);
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