Scripts/Spells: Moved Blessing of Faith script to spell_items
Port From (https://github.com/TrinityCore/TrinityCore/commit/af0edf5afc2bc41b87f2408868f8bc5c2a3065e3)
This commit is contained in:
@@ -37,6 +37,12 @@ namespace Scripts.Spells.Items
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//ZezzaksShard
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public const uint EyeOfGrillok = 38495;
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// LowerCityPrayerbook
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public const uint BlessingOfLowerCityDruid = 37878;
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public const uint BlessingOfLowerCityPaladin = 37879;
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public const uint BlessingOfLowerCityPriest = 37880;
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public const uint BlessingOfLowerCityShaman = 37881;
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//Alchemiststone
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public const uint AlchemistStoneExtraHeal = 21399;
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public const uint AlchemistStoneExtraMana = 21400;
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@@ -586,6 +592,49 @@ namespace Scripts.Spells.Items
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}
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}
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// 37877 - Blessing of Faith
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class spell_item_blessing_of_faith : SpellScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.BlessingOfLowerCityDruid, SpellIds.BlessingOfLowerCityPaladin, SpellIds.BlessingOfLowerCityPriest, SpellIds.BlessingOfLowerCityShaman);
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}
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void HandleDummy(uint effIndex)
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{
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Unit unitTarget = GetHitUnit();
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if (unitTarget != null)
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{
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uint spellId = 0;
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switch (unitTarget.GetClass())
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{
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case Class.Druid:
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spellId = SpellIds.BlessingOfLowerCityDruid;
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break;
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case Class.Paladin:
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spellId = SpellIds.BlessingOfLowerCityPaladin;
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break;
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case Class.Priest:
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spellId = SpellIds.BlessingOfLowerCityPriest;
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break;
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case Class.Shaman:
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spellId = SpellIds.BlessingOfLowerCityShaman;
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break;
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default:
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return; // ignore for non-healing classes
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}
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Unit caster = GetCaster();
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caster.CastSpell(caster, spellId, true);
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}
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}
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public override void Register()
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{
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OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
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}
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}
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// Item - 13503: Alchemist's Stone
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// Item - 35748: Guardian's Alchemist Stone
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// Item - 35749: Sorcerer's Alchemist Stone
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@@ -32,10 +32,6 @@ namespace Scripts.Spells.Paladin
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public const uint AvengingWrath = 31884;
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public const uint BeaconOfLight = 53563;
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public const uint BeaconOfLightHeal = 53652;
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public const uint BlessingOfLowerCityDruid = 37878;
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public const uint BlessingOfLowerCityPaladin = 37879;
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public const uint BlessingOfLowerCityPriest = 37880;
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public const uint BlessingOfLowerCityShaman = 37881;
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public const uint BlindingLightEffect = 105421;
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public const uint ConcentractionAura = 19746;
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public const uint ConsecratedGroundPassive = 204054;
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@@ -100,49 +96,6 @@ namespace Scripts.Spells.Paladin
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public const uint HolyShockHealCrit = 83880;
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}
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// 37877 - Blessing of Faith
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[Script]
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class spell_pal_blessing_of_faith : SpellScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.BlessingOfLowerCityDruid, SpellIds.BlessingOfLowerCityPaladin, SpellIds.BlessingOfLowerCityPriest, SpellIds.BlessingOfLowerCityShaman);
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}
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void HandleDummy(uint effIndex)
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{
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Unit unitTarget = GetHitUnit();
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if (unitTarget)
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{
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uint spell_id;
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switch (unitTarget.GetClass())
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{
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case Class.Druid:
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spell_id = SpellIds.BlessingOfLowerCityDruid;
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break;
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case Class.Paladin:
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spell_id = SpellIds.BlessingOfLowerCityPaladin;
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break;
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case Class.Priest:
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spell_id = SpellIds.BlessingOfLowerCityPriest;
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break;
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case Class.Shaman:
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spell_id = SpellIds.BlessingOfLowerCityShaman;
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break;
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default:
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return; // ignore for non-healing classes
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}
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Unit caster = GetCaster();
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caster.CastSpell(caster, spell_id, true);
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}
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}
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public override void Register()
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{
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OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
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}
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}
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// 1022 - Blessing of Protection
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[Script] // 204018 - Blessing of Spellwarding
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class spell_pal_blessing_of_protection : SpellScript
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