Scripts/Spells: Moved Blessing of Faith script to spell_items

Port From (https://github.com/TrinityCore/TrinityCore/commit/af0edf5afc2bc41b87f2408868f8bc5c2a3065e3)
This commit is contained in:
hondacrx
2022-03-09 17:55:12 -05:00
parent cac831cc57
commit 9d5dd66215
2 changed files with 49 additions and 47 deletions
+49
View File
@@ -37,6 +37,12 @@ namespace Scripts.Spells.Items
//ZezzaksShard
public const uint EyeOfGrillok = 38495;
// LowerCityPrayerbook
public const uint BlessingOfLowerCityDruid = 37878;
public const uint BlessingOfLowerCityPaladin = 37879;
public const uint BlessingOfLowerCityPriest = 37880;
public const uint BlessingOfLowerCityShaman = 37881;
//Alchemiststone
public const uint AlchemistStoneExtraHeal = 21399;
public const uint AlchemistStoneExtraMana = 21400;
@@ -586,6 +592,49 @@ namespace Scripts.Spells.Items
}
}
// 37877 - Blessing of Faith
class spell_item_blessing_of_faith : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.BlessingOfLowerCityDruid, SpellIds.BlessingOfLowerCityPaladin, SpellIds.BlessingOfLowerCityPriest, SpellIds.BlessingOfLowerCityShaman);
}
void HandleDummy(uint effIndex)
{
Unit unitTarget = GetHitUnit();
if (unitTarget != null)
{
uint spellId = 0;
switch (unitTarget.GetClass())
{
case Class.Druid:
spellId = SpellIds.BlessingOfLowerCityDruid;
break;
case Class.Paladin:
spellId = SpellIds.BlessingOfLowerCityPaladin;
break;
case Class.Priest:
spellId = SpellIds.BlessingOfLowerCityPriest;
break;
case Class.Shaman:
spellId = SpellIds.BlessingOfLowerCityShaman;
break;
default:
return; // ignore for non-healing classes
}
Unit caster = GetCaster();
caster.CastSpell(caster, spellId, true);
}
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
}
}
// Item - 13503: Alchemist's Stone
// Item - 35748: Guardian's Alchemist Stone
// Item - 35749: Sorcerer's Alchemist Stone
-47
View File
@@ -32,10 +32,6 @@ namespace Scripts.Spells.Paladin
public const uint AvengingWrath = 31884;
public const uint BeaconOfLight = 53563;
public const uint BeaconOfLightHeal = 53652;
public const uint BlessingOfLowerCityDruid = 37878;
public const uint BlessingOfLowerCityPaladin = 37879;
public const uint BlessingOfLowerCityPriest = 37880;
public const uint BlessingOfLowerCityShaman = 37881;
public const uint BlindingLightEffect = 105421;
public const uint ConcentractionAura = 19746;
public const uint ConsecratedGroundPassive = 204054;
@@ -100,49 +96,6 @@ namespace Scripts.Spells.Paladin
public const uint HolyShockHealCrit = 83880;
}
// 37877 - Blessing of Faith
[Script]
class spell_pal_blessing_of_faith : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.BlessingOfLowerCityDruid, SpellIds.BlessingOfLowerCityPaladin, SpellIds.BlessingOfLowerCityPriest, SpellIds.BlessingOfLowerCityShaman);
}
void HandleDummy(uint effIndex)
{
Unit unitTarget = GetHitUnit();
if (unitTarget)
{
uint spell_id;
switch (unitTarget.GetClass())
{
case Class.Druid:
spell_id = SpellIds.BlessingOfLowerCityDruid;
break;
case Class.Paladin:
spell_id = SpellIds.BlessingOfLowerCityPaladin;
break;
case Class.Priest:
spell_id = SpellIds.BlessingOfLowerCityPriest;
break;
case Class.Shaman:
spell_id = SpellIds.BlessingOfLowerCityShaman;
break;
default:
return; // ignore for non-healing classes
}
Unit caster = GetCaster();
caster.CastSpell(caster, spell_id, true);
}
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
}
}
// 1022 - Blessing of Protection
[Script] // 204018 - Blessing of Spellwarding
class spell_pal_blessing_of_protection : SpellScript