Core/Pets: Pet management refactoring
Port From (https://github.com/TrinityCore/TrinityCore/commit/ca92686b44cc8c53a8991bf02d6e8534797fc115)
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@@ -2820,6 +2820,10 @@ namespace Game
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stmt.AddValue(0, lowGuid);
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SetQuery(PlayerLoginQueryLoad.CorpseLocation, stmt);
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stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHAR_PETS);
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stmt.AddValue(0, lowGuid);
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SetQuery(PlayerLoginQueryLoad.PetSlots, stmt);
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stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHARACTER_GARRISON);
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stmt.AddValue(0, lowGuid);
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SetQuery(PlayerLoginQueryLoad.Garrison, stmt);
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@@ -2938,6 +2942,7 @@ namespace Game
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Currency,
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CufProfiles,
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CorpseLocation,
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PetSlots,
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Garrison,
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GarrisonBlueprints,
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GarrisonBuildings,
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