Core/Auras: Allow SPELL_AURA_MECHANIC_IMMUNITY_MASK to apply aoe/chain targeting immunity

Port From (https://github.com/TrinityCore/TrinityCore/commit/ed0b621d1569a14174a9802027b68dbe4329da69)
This commit is contained in:
hondacrx
2024-02-21 18:00:19 -05:00
parent 5c6027d97f
commit 71e03da934
7 changed files with 53 additions and 30 deletions
+12 -7
View File
@@ -1078,6 +1078,10 @@ namespace Game.Spells
if (HasAttribute(SpellAttr8.OnlyTargetOwnSummons))
if (!unitTarget.IsSummon() || unitTarget.ToTempSummon().GetSummonerGUID() != caster.GetGUID())
return SpellCastResult.BadTargets;
if (HasAttribute(SpellAttr3.NotOnAoeImmune))
if (unitTarget.GetSpellOtherImmunityMask().HasFlag(SpellOtherImmunity.AoETarget))
return SpellCastResult.BadTargets;
}
// corpse specific target checks
else if (target.IsTypeId(TypeId.Corpse))
@@ -1106,13 +1110,6 @@ namespace Game.Spells
if (HasAttribute(SpellAttr5.NotOnPlayerControlledNpc) && unitTarget.IsControlledByPlayer())
return SpellCastResult.TargetIsPlayerControlled;
if (HasAttribute(SpellAttr3.NotOnAoeImmune))
{
CreatureImmunities immunities = Global.SpellMgr.GetCreatureImmunities(unitTarget.ToCreature().GetCreatureTemplate().CreatureImmunitiesId);
if (immunities != null && immunities.ImmuneAoE)
return SpellCastResult.BadTargets;
}
}
else if (HasAttribute(SpellAttr5.NotOnPlayer))
return SpellCastResult.TargetIsPlayer;
@@ -2144,6 +2141,7 @@ namespace Game.Spells
ulong mechanicImmunityMask = 0;
uint dispelImmunityMask = 0;
uint damageImmunityMask = 0;
byte otherImmunityMask = 0;
int miscVal = effect.MiscValue;
@@ -2159,6 +2157,7 @@ namespace Game.Spells
schoolImmunityMask |= creatureImmunities.School.ToUInt();
dispelImmunityMask |= creatureImmunities.DispelType.ToUInt();
mechanicImmunityMask |= creatureImmunities.Mechanic.ToUInt();
otherImmunityMask |= (byte)creatureImmunities.Other;
foreach (SpellEffectName effectType in creatureImmunities.Effect)
immuneInfo.SpellEffectImmune.Add(effectType);
foreach (AuraType aura in creatureImmunities.Aura)
@@ -2237,6 +2236,7 @@ namespace Game.Spells
immuneInfo.MechanicImmuneMask = mechanicImmunityMask;
immuneInfo.DispelImmuneMask = dispelImmunityMask;
immuneInfo.DamageSchoolMask = damageImmunityMask;
immuneInfo.OtherImmuneMask = otherImmunityMask;
_allowedMechanicMask |= immuneInfo.MechanicImmuneMask;
}
@@ -2413,6 +2413,10 @@ namespace Game.Spells
foreach (SpellEffectName effectType in immuneInfo.SpellEffectImmune)
target.ApplySpellImmune(Id, SpellImmunity.Effect, effectType, apply);
byte otherImmuneMask = immuneInfo.OtherImmuneMask;
if (otherImmuneMask != 0)
target.ApplySpellImmune(Id, SpellImmunity.Other, otherImmuneMask, apply);
}
bool CanSpellProvideImmunityAgainstAura(SpellInfo auraSpellInfo)
@@ -5154,6 +5158,7 @@ namespace Game.Spells
public ulong MechanicImmuneMask;
public uint DispelImmuneMask;
public uint DamageSchoolMask;
public byte OtherImmuneMask;
public List<AuraType> AuraTypeImmune = new();
public List<SpellEffectName> SpellEffectImmune = new();