Core/Maps: Replace some Instanceable() checks with IsDungeon()
Port From (https://github.com/TrinityCore/TrinityCore/commit/8466894d816f484f30cdbe47b980a142870c955e)
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@@ -454,7 +454,7 @@ namespace Game.Maps
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{
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Log.outDebug(LogFilter.Maps, "InstanceSaveMgr._ResetInstance {0}, {1}", mapid, instanceId);
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Map map = Global.MapMgr.CreateBaseMap(mapid);
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if (!map.Instanceable())
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if (!map.IsDungeon())
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return;
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var pair = m_instanceSaveById.Find(instanceId);
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@@ -464,12 +464,9 @@ namespace Game.Maps
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DeleteInstanceFromDB(instanceId); // even if save not loaded
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Map iMap = ((MapInstanced)map).FindInstanceMap(instanceId);
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if (iMap != null && iMap.IsDungeon())
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((InstanceMap)iMap).Reset(InstanceResetMethod.RespawnDelay);
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if (iMap != null)
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{
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((InstanceMap)iMap).Reset(InstanceResetMethod.RespawnDelay);
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iMap.DeleteRespawnTimes();
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iMap.DeleteCorpseData();
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}
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@@ -82,7 +82,7 @@ namespace Game.Maps
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if (GetId() != mapId || player == null)
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return null;
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Map map;
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Map map = null;
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uint newInstanceId; // instanceId of the resulting map
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if (IsBattlegroundOrArena())
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@@ -106,7 +106,7 @@ namespace Game.Maps
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}
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}
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}
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else if(!IsGarrison())
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else if(IsDungeon())
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{
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InstanceBind pBind = player.GetBoundInstance(GetId(), player.GetDifficultyID(GetEntry()));
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InstanceSave pSave = pBind != null ? pBind.save : null;
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@@ -162,7 +162,7 @@ namespace Game.Maps
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map = CreateInstance(newInstanceId, null, diff, player.GetTeamId());
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}
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}
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else
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else if (IsGarrison())
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{
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newInstanceId = (uint)player.GetGUID().GetCounter();
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map = FindInstanceMap(newInstanceId);
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@@ -278,12 +278,11 @@ namespace Game.Entities
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foreach (var pair in i_maps)
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{
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Map map = pair.Value;
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if (!map.Instanceable())
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if (!map.IsDungeon())
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continue;
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var maps = ((MapInstanced)map).GetInstancedMaps();
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foreach (var imap in maps)
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if (imap.Value.IsDungeon())
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ret++;
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ret += (uint)maps.Count;
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}
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return ret;
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}
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@@ -297,12 +296,12 @@ namespace Game.Entities
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foreach (var pair in i_maps)
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{
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Map map = pair.Value;
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if (!map.Instanceable())
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if (!map.IsDungeon())
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continue;
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var maps = ((MapInstanced)map).GetInstancedMaps();
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foreach (var imap in maps)
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if (imap.Value.IsDungeon())
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ret += (uint)imap.Value.GetPlayers().Count;
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ret += (uint)imap.Value.GetPlayers().Count;
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}
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return ret;
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}
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