Core/Maps: Replace some Instanceable() checks with IsDungeon()
Port From (https://github.com/TrinityCore/TrinityCore/commit/8466894d816f484f30cdbe47b980a142870c955e)
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@@ -82,7 +82,7 @@ namespace Game.Maps
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if (GetId() != mapId || player == null)
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return null;
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Map map;
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Map map = null;
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uint newInstanceId; // instanceId of the resulting map
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if (IsBattlegroundOrArena())
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@@ -106,7 +106,7 @@ namespace Game.Maps
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}
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}
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}
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else if(!IsGarrison())
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else if(IsDungeon())
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{
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InstanceBind pBind = player.GetBoundInstance(GetId(), player.GetDifficultyID(GetEntry()));
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InstanceSave pSave = pBind != null ? pBind.save : null;
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@@ -162,7 +162,7 @@ namespace Game.Maps
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map = CreateInstance(newInstanceId, null, diff, player.GetTeamId());
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}
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}
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else
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else if (IsGarrison())
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{
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newInstanceId = (uint)player.GetGUID().GetCounter();
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map = FindInstanceMap(newInstanceId);
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