Core/Misc: don't allow players to use/activate/loot non-allowed gameobjects while under the effect of a damage immunity aura
Port From (https://github.com/TrinityCore/TrinityCore/commit/9d865f7536ae6feda6fba77785e4548f95ca5d03)
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@@ -79,7 +79,7 @@ namespace Framework.Constants
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Unk28 = 0x10000000,
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Unk29 = 0x20000000,
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Sheathe = 0x40000000,
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Unk31 = 0x80000000
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Immune = 0x80000000
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}
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public enum UnitFlags2 : uint
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@@ -1448,6 +1448,9 @@ namespace Game.Entities
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Player playerUser = user.ToPlayer();
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if (playerUser != null)
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{
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if (m_goInfo.GetNoDamageImmune() != 0 && playerUser.HasUnitFlag(UnitFlags.Immune))
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return;
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if (!m_goInfo.IsUsableMounted())
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playerUser.RemoveAurasByType(AuraType.Mounted);
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@@ -352,7 +352,37 @@ namespace Game.Entities
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}
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}
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// despawn at uses amount
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/// <summary>
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/// Cannot be used/activated/looted by players under immunity effects (example: Divine Shield)
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/// </summary>
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/// <returns></returns>
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public uint GetNoDamageImmune()
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{
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switch (type)
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{
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case GameObjectTypes.Door:
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return Door.noDamageImmune;
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case GameObjectTypes.Button:
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return Button.noDamageImmune;
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case GameObjectTypes.QuestGiver:
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return QuestGiver.noDamageImmune;
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case GameObjectTypes.Chest:
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return 1;
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case GameObjectTypes.Goober:
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return Goober.noDamageImmune;
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case GameObjectTypes.FlagStand:
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return FlagStand.noDamageImmune;
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case GameObjectTypes.FlagDrop:
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return FlagDrop.noDamageImmune;
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default:
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return 0;
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}
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}
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/// <summary>
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/// despawn at uses amount
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/// </summary>
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/// <returns></returns>
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public uint GetCharges()
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{
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switch (type)
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@@ -2799,7 +2799,18 @@ namespace Game.Spells
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}
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if (apply)
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{
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target.AddUnitFlag(UnitFlags.Immune);
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target.GetThreatManager().EvaluateSuppressed();
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}
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else
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{
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// do not remove unit flag if there are more than this auraEffect of that kind on unit
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if (target.HasAuraType(GetAuraType()))
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return;
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target.RemoveUnitFlag(UnitFlags.Immune);
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}
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}
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[AuraEffectHandler(AuraType.DamageImmunity)]
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@@ -4365,6 +4365,13 @@ namespace Game.Spells
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if (m_caster.ToUnit() && !m_caster.ToUnit().IsAlive() && !m_spellInfo.IsPassive() && !(m_spellInfo.HasAttribute(SpellAttr0.CastableWhileDead) || (IsTriggered() && m_triggeredByAuraSpell == null)))
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return SpellCastResult.CasterDead;
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// Prevent cheating in case the player has an immunity effect and tries to interact with a non-allowed gameobject. The error message is handled by the client so we don't report anything here
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if (m_caster.IsPlayer() && m_targets.GetGOTarget() != null)
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{
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if (m_targets.GetGOTarget().GetGoInfo().GetNoDamageImmune() != 0 && m_caster.ToUnit().HasUnitFlag(UnitFlags.Immune))
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return SpellCastResult.DontReport;
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}
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// check cooldowns to prevent cheating
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if (!m_spellInfo.IsPassive())
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{
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@@ -1324,6 +1324,10 @@ namespace Game.Spells
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if (gameObjTarget != null)
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{
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GameObjectTemplate goInfo = gameObjTarget.GetGoInfo();
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if (goInfo.GetNoDamageImmune() != 0 && player.HasUnitFlag(UnitFlags.Immune))
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return;
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// Arathi Basin banner opening. // @todo Verify correctness of this check
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if ((goInfo.type == GameObjectTypes.Button && goInfo.Button.noDamageImmune != 0) ||
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(goInfo.type == GameObjectTypes.Goober && goInfo.Goober.requireLOS != 0))
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