Core/Misc: don't allow players to use/activate/loot non-allowed gameobjects while under the effect of a damage immunity aura
Port From (https://github.com/TrinityCore/TrinityCore/commit/9d865f7536ae6feda6fba77785e4548f95ca5d03)
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@@ -1448,6 +1448,9 @@ namespace Game.Entities
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Player playerUser = user.ToPlayer();
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if (playerUser != null)
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{
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if (m_goInfo.GetNoDamageImmune() != 0 && playerUser.HasUnitFlag(UnitFlags.Immune))
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return;
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if (!m_goInfo.IsUsableMounted())
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playerUser.RemoveAurasByType(AuraType.Mounted);
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