Core/Misc: don't allow players to use/activate/loot non-allowed gameobjects while under the effect of a damage immunity aura
Port From (https://github.com/TrinityCore/TrinityCore/commit/9d865f7536ae6feda6fba77785e4548f95ca5d03)
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@@ -352,7 +352,37 @@ namespace Game.Entities
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}
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}
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// despawn at uses amount
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/// <summary>
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/// Cannot be used/activated/looted by players under immunity effects (example: Divine Shield)
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/// </summary>
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/// <returns></returns>
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public uint GetNoDamageImmune()
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{
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switch (type)
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{
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case GameObjectTypes.Door:
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return Door.noDamageImmune;
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case GameObjectTypes.Button:
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return Button.noDamageImmune;
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case GameObjectTypes.QuestGiver:
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return QuestGiver.noDamageImmune;
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case GameObjectTypes.Chest:
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return 1;
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case GameObjectTypes.Goober:
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return Goober.noDamageImmune;
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case GameObjectTypes.FlagStand:
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return FlagStand.noDamageImmune;
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case GameObjectTypes.FlagDrop:
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return FlagDrop.noDamageImmune;
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default:
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return 0;
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}
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}
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/// <summary>
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/// despawn at uses amount
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/// </summary>
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/// <returns></returns>
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public uint GetCharges()
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{
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switch (type)
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