Core/Misc: don't allow players to use/activate/loot non-allowed gameobjects while under the effect of a damage immunity aura

Port From (https://github.com/TrinityCore/TrinityCore/commit/9d865f7536ae6feda6fba77785e4548f95ca5d03)
This commit is contained in:
hondacrx
2021-12-16 12:56:20 -05:00
parent 40f6c9a9fd
commit 736892998f
6 changed files with 57 additions and 2 deletions
+11
View File
@@ -2799,7 +2799,18 @@ namespace Game.Spells
}
if (apply)
{
target.AddUnitFlag(UnitFlags.Immune);
target.GetThreatManager().EvaluateSuppressed();
}
else
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit
if (target.HasAuraType(GetAuraType()))
return;
target.RemoveUnitFlag(UnitFlags.Immune);
}
}
[AuraEffectHandler(AuraType.DamageImmunity)]