Core/UpdateFields: Fixed so update fields not being sent to client. Also removed not needed reflection use for UpdateFields

This commit is contained in:
hondacrx
2020-12-16 00:21:48 -05:00
parent 25f2effd85
commit 73a9202e12
7 changed files with 75 additions and 64 deletions
@@ -2599,7 +2599,7 @@ namespace Game.Entities
public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Player owner, Player receiver)
{
UpdateMask allowedMaskForTarget = new UpdateMask(192, new[] { 0xFFFFFFEDu, 0x00000003u, 0x00000000u, 0x00000000u, 0x00000000u, 0x01FFFFFFu });
UpdateMask allowedMaskForTarget = new UpdateMask(185, new[] { 0xFFFFFFEDu, 0x00000003u, 0x00000000u, 0x00000000u, 0x00000000u, 0x01FFFFFFu });
AppendAllowedFieldsMaskForFlag(allowedMaskForTarget, fieldVisibilityFlags);
WriteUpdate(data, _changesMask & allowedMaskForTarget, false, owner, receiver);
}
@@ -2607,13 +2607,13 @@ namespace Game.Entities
public void AppendAllowedFieldsMaskForFlag(UpdateMask allowedMaskForTarget, UpdateFieldFlag fieldVisibilityFlags)
{
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.PartyMember))
allowedMaskForTarget |= new UpdateMask(192, new[] { 0x00000012u, 0xFFFFFFFCu, 0xFFFFFFFFu, 0xFFFFFFFFu, 0xFFFFFFFFu, 0x00000000u });
allowedMaskForTarget |= new UpdateMask(185, new[] { 0x00000012u, 0xFFFFFFFCu, 0xFFFFFFFFu, 0xFFFFFFFFu, 0xFFFFFFFFu, 0x00000000u });
}
void FilterDisallowedFieldsMaskForFlag(UpdateMask changesMask, UpdateFieldFlag fieldVisibilityFlags)
{
if (!fieldVisibilityFlags.HasFlag(UpdateFieldFlag.PartyMember))
changesMask &= new UpdateMask(192, new uint[] { 0xFFFFFFEDu, 0x00000003u, 0x00000000u, 0x00000000u, 0x00000000u, 0xFFFFFFFFu });
changesMask &= new UpdateMask(185, new uint[] { 0xFFFFFFEDu, 0x00000003u, 0x00000000u, 0x00000000u, 0x00000000u, 0xFFFFFFFFu });
}
public void WriteUpdate(WorldPacket data, UpdateMask changesMask, bool ignoreNestedChangesMask, Player owner, Player receiver)