Core/UpdateFields: Fixed so update fields not being sent to client. Also removed not needed reflection use for UpdateFields
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@@ -2037,24 +2037,26 @@ namespace Game.Entities
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if (counter >= SharedConst.MaxQuestCounts)
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return;
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SetUpdateFieldValue(ref m_playerData.ModifyValue(m_playerData.QuestLog, slot).ModifyValue((QuestLog questLogField) => questLogField.ObjectiveProgress, counter), count);
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QuestLog questLog = m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.QuestLog, slot);
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SetUpdateFieldValue(ref questLog.ModifyValue(questLog.ObjectiveProgress, counter), count);
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}
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public void SetQuestSlotState(ushort slot, QuestSlotStateMask state)
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{
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QuestLog questLogField = m_playerData.ModifyValue(m_playerData.QuestLog, slot);
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QuestLog questLogField = m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.QuestLog, slot);
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SetUpdateFieldFlagValue(questLogField.ModifyValue(questLogField.StateFlags), (uint)state);
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}
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public void RemoveQuestSlotState(ushort slot, QuestSlotStateMask state)
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{
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QuestLog questLogField = m_playerData.ModifyValue(m_playerData.QuestLog, slot);
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QuestLog questLogField = m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.QuestLog, slot);
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RemoveUpdateFieldFlagValue(questLogField.ModifyValue(questLogField.StateFlags), (uint)state);
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}
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public void SetQuestSlotTimer(ushort slot, uint timer)
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{
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SetUpdateFieldValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.QuestLog, slot).ModifyValue((QuestLog questLog) => questLog.EndTime), timer);
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QuestLog questLog = m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.QuestLog, slot);
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SetUpdateFieldValue(questLog.ModifyValue(questLog.EndTime), timer);
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}
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void SetQuestCompletedBit(uint questBit, bool completed)
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