Core/UpdateFields: Fixed so update fields not being sent to client. Also removed not needed reflection use for UpdateFields
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@@ -3548,8 +3548,8 @@ namespace Game.Entities
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if (creature == null || (!creature.IsTrigger() && !creature.HasAuraType(AuraType.Transform) && !creature.HasUnitFlag(UnitFlags.NotSelectable)))
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continue;
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creature.m_unitData.ModifyValue(m_unitData.DisplayID);
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creature.m_unitData.ModifyValue(m_unitData.Flags);
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creature.m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.DisplayID);
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creature.m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags);
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creature.ForceUpdateFieldChange();
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creature.BuildValuesUpdateBlockForPlayer(udata, this);
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}
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@@ -7271,11 +7271,13 @@ namespace Game.Entities
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public void SetRestState(RestTypes type, PlayerRestState state)
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{
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SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.RestInfo, (int)type).ModifyValue((RestInfo restInfo) => restInfo.StateID), (byte)state);
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RestInfo restInfo = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.RestInfo, (int)type);
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SetUpdateFieldValue(restInfo.ModifyValue(restInfo.StateID), (byte)state);
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}
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public void SetRestThreshold(RestTypes type, uint threshold)
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{
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SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.RestInfo, (int)type).ModifyValue((RestInfo restInfo) => restInfo.Threshold), threshold);
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RestInfo restInfo = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.RestInfo, (int)type);
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SetUpdateFieldValue(restInfo.ModifyValue(restInfo.Threshold), threshold);
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}
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public bool HasPlayerFlag(PlayerFlags flags) { return (m_playerData.PlayerFlags & (uint)flags) != 0; }
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