Core/Scripts: Allow Get**TargetCountForEffect functions to be used in EffectLaunch script hooks
Port From (https://github.com/TrinityCore/TrinityCore/commit/e00b1df36ec021bb80659ab9828e0c1a9b55adcf)
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@@ -435,6 +435,7 @@ namespace Game.Scripting
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bool IsAfterTargetSelectionPhase()
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bool IsAfterTargetSelectionPhase()
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{
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{
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return IsInHitPhase()
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return IsInHitPhase()
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|| IsInEffectHook()
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|| m_currentScriptState == (byte)SpellScriptHookType.OnCast
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|| m_currentScriptState == (byte)SpellScriptHookType.OnCast
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|| m_currentScriptState == (byte)SpellScriptHookType.AfterCast
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|| m_currentScriptState == (byte)SpellScriptHookType.AfterCast
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|| m_currentScriptState == (byte)SpellScriptHookType.CalcCritChance;
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|| m_currentScriptState == (byte)SpellScriptHookType.CalcCritChance;
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