Core/PetAI: apply some movement related corrections
Port From (https://github.com/TrinityCore/TrinityCore/commit/14712653dd813789bb47165621416e56eac47c8e)
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@@ -438,7 +438,6 @@ namespace Game.AI
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{
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ClearCharmInfoFlags();
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me.GetCharmInfo().SetIsAtStay(true);
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me.GetMotionMaster().Clear();
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me.GetMotionMaster().MoveIdle();
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}
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break;
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