Scripts/Spells: Remove manual damage adjustment from Arcane Barrage for scaling with arcane charges and use spell cast for mana energize
Port From (https://github.com/TrinityCore/TrinityCore/commit/331c7ec7c268d522ead3229247a4c37db4393226)
This commit is contained in:
@@ -186,20 +186,6 @@ namespace Game.Entities
|
||||
|
||||
int GetMinPower(PowerType power) { return power == PowerType.LunarPower ? -100 : 0; }
|
||||
|
||||
// Always return negative value for power reduction (or 0)
|
||||
public int ConsumeAllPower(PowerType power)
|
||||
{
|
||||
int curPower = GetPower(power);
|
||||
int minPower = GetMinPower(power);
|
||||
|
||||
if (curPower <= minPower)
|
||||
return 0;
|
||||
|
||||
int diff = minPower - curPower;
|
||||
SetPower(power, minPower);
|
||||
return diff;
|
||||
}
|
||||
|
||||
// returns negative amount on power reduction
|
||||
public int ModifyPower(PowerType power, int dVal, bool withPowerUpdate = true)
|
||||
{
|
||||
|
||||
@@ -29,6 +29,7 @@ namespace Scripts.Spells.Mage
|
||||
{
|
||||
struct SpellIds
|
||||
{
|
||||
public const uint ArcaneBarrageEnergize = 321529;
|
||||
public const uint ArcaneBarrageR3 = 321526;
|
||||
public const uint ArcaneMage = 137021;
|
||||
public const uint BlazingBarrierTrigger = 235314;
|
||||
@@ -75,39 +76,43 @@ namespace Scripts.Spells.Mage
|
||||
[Script] // 44425 - Arcane Barrage
|
||||
class spell_mage_arcane_barrage : SpellScript
|
||||
{
|
||||
ObjectGuid _primaryTarget;
|
||||
|
||||
public override bool Validate(SpellInfo spellInfo)
|
||||
{
|
||||
return ValidateSpellInfo(SpellIds.ArcaneBarrageR3);
|
||||
return ValidateSpellInfo(SpellIds.ArcaneBarrageR3, SpellIds.ArcaneBarrageEnergize) && spellInfo.GetEffect(1) != null;
|
||||
}
|
||||
|
||||
void ConsumeArcaneCharges()
|
||||
{
|
||||
Unit caster = GetCaster();
|
||||
|
||||
// Consume all arcane charges
|
||||
int arcaneCharges = -caster.ModifyPower(PowerType.ArcaneCharges, -caster.GetMaxPower(PowerType.ArcaneCharges), false);
|
||||
if (arcaneCharges != 0)
|
||||
{
|
||||
AuraEffect auraEffect = caster.GetAuraEffect(SpellIds.ArcaneBarrageR3, 0, caster.GetGUID());
|
||||
if (auraEffect != null)
|
||||
caster.CastSpell(caster, SpellIds.ArcaneBarrageEnergize, new CastSpellExtraArgs(SpellValueMod.BasePoint0, arcaneCharges * auraEffect.GetAmount() / 100));
|
||||
}
|
||||
}
|
||||
|
||||
void HandleEffectHitTarget(uint effIndex)
|
||||
{
|
||||
// Consume all arcane charges; for each charge add 30% additional damage
|
||||
Unit caster = GetCaster();
|
||||
float charges = -caster.ConsumeAllPower(PowerType.ArcaneCharges);
|
||||
if (GetHitUnit().GetGUID() != _primaryTarget)
|
||||
SetHitDamage(MathFunctions.CalculatePct(GetHitDamage(), GetEffectInfo(1).CalcValue(GetCaster())));
|
||||
}
|
||||
|
||||
float currDamage = GetHitDamage();
|
||||
float extraDamage = (charges * 0.3f) * currDamage;
|
||||
SetHitDamage((int)(currDamage + extraDamage));
|
||||
|
||||
Aura aura = caster.GetAura(SpellIds.ArcaneBarrageR3);
|
||||
if (aura != null)
|
||||
{
|
||||
AuraEffect auraEffect = aura.GetEffect(0);
|
||||
if (auraEffect != null)
|
||||
{
|
||||
float pct = charges * (auraEffect.GetAmount() * 0.01f);
|
||||
int maxMana = caster.GetMaxPower(PowerType.Mana);
|
||||
|
||||
int extraMana = MathFunctions.CalculatePct(maxMana, pct);
|
||||
caster.ModifyPower(PowerType.Mana, extraMana);
|
||||
}
|
||||
}
|
||||
void MarkPrimaryTarget(uint effIndex)
|
||||
{
|
||||
_primaryTarget = GetHitUnit().GetGUID();
|
||||
}
|
||||
|
||||
public override void Register()
|
||||
{
|
||||
OnEffectHitTarget.Add(new EffectHandler(HandleEffectHitTarget, 0, SpellEffectName.SchoolDamage));
|
||||
OnEffectLaunchTarget.Add(new EffectHandler(MarkPrimaryTarget, 1, SpellEffectName.Dummy));
|
||||
AfterCast.Add(new CastHandler(ConsumeArcaneCharges));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user