Scripts/Spells: Remove manual damage adjustment from Arcane Barrage for scaling with arcane charges and use spell cast for mana energize

Port From (https://github.com/TrinityCore/TrinityCore/commit/331c7ec7c268d522ead3229247a4c37db4393226)
This commit is contained in:
hondacrx
2021-05-17 14:35:50 -04:00
parent 3df467e345
commit 741bb1b84a
2 changed files with 26 additions and 35 deletions
-14
View File
@@ -186,20 +186,6 @@ namespace Game.Entities
int GetMinPower(PowerType power) { return power == PowerType.LunarPower ? -100 : 0; } int GetMinPower(PowerType power) { return power == PowerType.LunarPower ? -100 : 0; }
// Always return negative value for power reduction (or 0)
public int ConsumeAllPower(PowerType power)
{
int curPower = GetPower(power);
int minPower = GetMinPower(power);
if (curPower <= minPower)
return 0;
int diff = minPower - curPower;
SetPower(power, minPower);
return diff;
}
// returns negative amount on power reduction // returns negative amount on power reduction
public int ModifyPower(PowerType power, int dVal, bool withPowerUpdate = true) public int ModifyPower(PowerType power, int dVal, bool withPowerUpdate = true)
{ {
+26 -21
View File
@@ -29,6 +29,7 @@ namespace Scripts.Spells.Mage
{ {
struct SpellIds struct SpellIds
{ {
public const uint ArcaneBarrageEnergize = 321529;
public const uint ArcaneBarrageR3 = 321526; public const uint ArcaneBarrageR3 = 321526;
public const uint ArcaneMage = 137021; public const uint ArcaneMage = 137021;
public const uint BlazingBarrierTrigger = 235314; public const uint BlazingBarrierTrigger = 235314;
@@ -75,39 +76,43 @@ namespace Scripts.Spells.Mage
[Script] // 44425 - Arcane Barrage [Script] // 44425 - Arcane Barrage
class spell_mage_arcane_barrage : SpellScript class spell_mage_arcane_barrage : SpellScript
{ {
ObjectGuid _primaryTarget;
public override bool Validate(SpellInfo spellInfo) public override bool Validate(SpellInfo spellInfo)
{ {
return ValidateSpellInfo(SpellIds.ArcaneBarrageR3); return ValidateSpellInfo(SpellIds.ArcaneBarrageR3, SpellIds.ArcaneBarrageEnergize) && spellInfo.GetEffect(1) != null;
}
void ConsumeArcaneCharges()
{
Unit caster = GetCaster();
// Consume all arcane charges
int arcaneCharges = -caster.ModifyPower(PowerType.ArcaneCharges, -caster.GetMaxPower(PowerType.ArcaneCharges), false);
if (arcaneCharges != 0)
{
AuraEffect auraEffect = caster.GetAuraEffect(SpellIds.ArcaneBarrageR3, 0, caster.GetGUID());
if (auraEffect != null)
caster.CastSpell(caster, SpellIds.ArcaneBarrageEnergize, new CastSpellExtraArgs(SpellValueMod.BasePoint0, arcaneCharges * auraEffect.GetAmount() / 100));
}
} }
void HandleEffectHitTarget(uint effIndex) void HandleEffectHitTarget(uint effIndex)
{ {
// Consume all arcane charges; for each charge add 30% additional damage if (GetHitUnit().GetGUID() != _primaryTarget)
Unit caster = GetCaster(); SetHitDamage(MathFunctions.CalculatePct(GetHitDamage(), GetEffectInfo(1).CalcValue(GetCaster())));
float charges = -caster.ConsumeAllPower(PowerType.ArcaneCharges); }
float currDamage = GetHitDamage(); void MarkPrimaryTarget(uint effIndex)
float extraDamage = (charges * 0.3f) * currDamage; {
SetHitDamage((int)(currDamage + extraDamage)); _primaryTarget = GetHitUnit().GetGUID();
Aura aura = caster.GetAura(SpellIds.ArcaneBarrageR3);
if (aura != null)
{
AuraEffect auraEffect = aura.GetEffect(0);
if (auraEffect != null)
{
float pct = charges * (auraEffect.GetAmount() * 0.01f);
int maxMana = caster.GetMaxPower(PowerType.Mana);
int extraMana = MathFunctions.CalculatePct(maxMana, pct);
caster.ModifyPower(PowerType.Mana, extraMana);
}
}
} }
public override void Register() public override void Register()
{ {
OnEffectHitTarget.Add(new EffectHandler(HandleEffectHitTarget, 0, SpellEffectName.SchoolDamage)); OnEffectHitTarget.Add(new EffectHandler(HandleEffectHitTarget, 0, SpellEffectName.SchoolDamage));
OnEffectLaunchTarget.Add(new EffectHandler(MarkPrimaryTarget, 1, SpellEffectName.Dummy));
AfterCast.Add(new CastHandler(ConsumeArcaneCharges));
} }
} }