Core/Units: Renamed unknown unit flag (UNIT_FLAG_UNK_29 -> UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT)

Port From (https://github.com/TrinityCore/TrinityCore/commit/fc456f7512b3a5f1f5fdc5b17877018892070e4d)
This commit is contained in:
hondacrx
2022-05-25 14:01:08 -04:00
parent dd7ffa89dc
commit 746aaab0dd
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -77,7 +77,7 @@ namespace Framework.Constants
Skinnable = 0x4000000,
Mount = 0x8000000,
Unk28 = 0x10000000,
Unk29 = 0x20000000,
PreventEmotesFromChatText = 0x20000000, // Prevent automatically playing emotes from parsing chat text, for example "lol" in /say, ending message with ? or !, or using /yell
Sheathe = 0x40000000,
Immune = 0x80000000
}
+2 -2
View File
@@ -1689,7 +1689,7 @@ namespace Game.Spells
if (aurApp.HasRemoveMode())
return;
target.AddUnitFlag(UnitFlags.Unk29);
target.AddUnitFlag(UnitFlags.PreventEmotesFromChatText);
target.AddUnitFlag2(UnitFlags2.FeignDeath);
target.AddDynamicFlag(UnitDynFlags.Dead);
target.AddUnitState(UnitState.Died);
@@ -1700,7 +1700,7 @@ namespace Game.Spells
}
else
{
target.RemoveUnitFlag(UnitFlags.Unk29);
target.RemoveUnitFlag(UnitFlags.PreventEmotesFromChatText);
target.RemoveUnitFlag2(UnitFlags2.FeignDeath);
target.RemoveDynamicFlag(UnitDynFlags.Dead);
target.ClearUnitState(UnitState.Died);