Core/Loot: Fix conditional Master Loot
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@@ -5975,9 +5975,9 @@ namespace Game.Entities
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public void SetLootGUID(ObjectGuid guid) { SetGuidValue(PlayerFields.LootTargetGuid, guid); }
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public void StoreLootItem(byte lootSlot, Loot loot, AELootResult aeResult = null)
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{
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QuestItem qitem = null;
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QuestItem ffaitem = null;
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QuestItem conditem = null;
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NotNormalLootItem qitem = null;
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NotNormalLootItem ffaitem = null;
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NotNormalLootItem conditem = null;
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LootItem item = loot.LootItemInSlot(lootSlot, this, out qitem, out ffaitem, out conditem);
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if (item == null)
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