Core/Creature: Correctly reset pathfinding capability on respawn. Prevents evade chains on some bosses.

This commit is contained in:
hondacrx
2017-12-11 10:50:54 -05:00
parent 2e356e240a
commit 02047abe60
@@ -1621,6 +1621,7 @@ namespace Game.Entities
SetLootRecipient(null);
ResetPlayerDamageReq();
SetCannotReachTarget(false);
UpdateMovementFlags();
ClearUnitState(UnitState.AllState & ~UnitState.IgnorePathfinding);