Scripts/Commands: Fix a crash on summon when no group is avaible
Port From (https://github.com/TrinityCore/TrinityCore/commit/e43d81cd687a0c18ebec3f320f53a780d950843d)
This commit is contained in:
@@ -678,17 +678,22 @@ namespace Game.Chat
|
||||
}
|
||||
else if (map.Instanceable())
|
||||
{
|
||||
Group targetGroup = target.GetGroup();
|
||||
Map targetMap = target.GetMap();
|
||||
Player targetGroupLeader = Global.ObjAccessor.GetPlayer(map, targetGroup.GetLeaderGUID());
|
||||
|
||||
Player targetGroupLeader = null;
|
||||
Group targetGroup = target.GetGroup();
|
||||
if (targetGroup != null)
|
||||
targetGroupLeader = Global.ObjAccessor.GetPlayer(map, targetGroup.GetLeaderGUID());
|
||||
|
||||
// check if far teleport is allowed
|
||||
if (!targetGroupLeader || (targetGroupLeader.GetMapId() != map.GetId()) || (targetGroupLeader.GetInstanceId() != map.GetInstanceId()))
|
||||
if (targetGroupLeader == null || (targetGroupLeader.GetMapId() != map.GetId()) || (targetGroupLeader.GetInstanceId() != map.GetInstanceId()))
|
||||
{
|
||||
if ((targetMap.GetId() != map.GetId()) || (targetMap.GetInstanceId() != map.GetInstanceId()))
|
||||
{
|
||||
handler.SendSysMessage(CypherStrings.CannotSummonToInst);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// check if we're already in a different instance of the same map
|
||||
if ((targetMap.GetId() == map.GetId()) && (targetMap.GetInstanceId() != map.GetInstanceId()))
|
||||
|
||||
Reference in New Issue
Block a user