Core/Phasing: Implemented db spawns in personal phases

Port From (https://github.com/TrinityCore/TrinityCore/commit/8fabe5a3aacf7797f03d074ab8434f445be64955)
This commit is contained in:
hondacrx
2022-01-27 14:01:49 -05:00
parent 6c0e21b4de
commit 7531735669
18 changed files with 555 additions and 123 deletions
+1 -1
View File
@@ -770,7 +770,7 @@ namespace Game.Chat
else if (target.GetDBPhase() < 0)
handler.SendSysMessage($"Target creature's PhaseGroup in DB: {Math.Abs(target.GetDBPhase())}");
PhasingHandler.PrintToChat(handler, target.GetPhaseShift());
PhasingHandler.PrintToChat(handler, target);
return true;
}