Core/Phasing: Implemented db spawns in personal phases
Port From (https://github.com/TrinityCore/TrinityCore/commit/8fabe5a3aacf7797f03d074ab8434f445be64955)
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@@ -770,7 +770,7 @@ namespace Game.Chat
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else if (target.GetDBPhase() < 0)
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handler.SendSysMessage($"Target creature's PhaseGroup in DB: {Math.Abs(target.GetDBPhase())}");
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PhasingHandler.PrintToChat(handler, target.GetPhaseShift());
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PhasingHandler.PrintToChat(handler, target);
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return true;
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}
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