Core/Phasing: Implemented db spawns in personal phases
Port From (https://github.com/TrinityCore/TrinityCore/commit/8fabe5a3aacf7797f03d074ab8434f445be64955)
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@@ -981,7 +981,7 @@ namespace Game.Chat
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if (liquidStatus != null)
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handler.SendSysMessage(CypherStrings.LiquidStatus, liquidStatus.level, liquidStatus.depth_level, liquidStatus.entry, liquidStatus.type_flags, status);
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PhasingHandler.PrintToChat(handler, obj.GetPhaseShift());
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PhasingHandler.PrintToChat(handler, obj);
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return true;
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}
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@@ -1774,7 +1774,7 @@ namespace Game.Chat
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// Output XIII. phases
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if (target)
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PhasingHandler.PrintToChat(handler, target.GetPhaseShift());
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PhasingHandler.PrintToChat(handler, target);
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// Output XIV. LANG_PINFO_CHR_MONEY
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ulong gold = money / MoneyConstants.Gold;
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