Core/Phasing: Implemented db spawns in personal phases

Port From (https://github.com/TrinityCore/TrinityCore/commit/8fabe5a3aacf7797f03d074ab8434f445be64955)
This commit is contained in:
hondacrx
2022-01-27 14:01:49 -05:00
parent 6c0e21b4de
commit 7531735669
18 changed files with 555 additions and 123 deletions
+2 -2
View File
@@ -981,7 +981,7 @@ namespace Game.Chat
if (liquidStatus != null)
handler.SendSysMessage(CypherStrings.LiquidStatus, liquidStatus.level, liquidStatus.depth_level, liquidStatus.entry, liquidStatus.type_flags, status);
PhasingHandler.PrintToChat(handler, obj.GetPhaseShift());
PhasingHandler.PrintToChat(handler, obj);
return true;
}
@@ -1774,7 +1774,7 @@ namespace Game.Chat
// Output XIII. phases
if (target)
PhasingHandler.PrintToChat(handler, target.GetPhaseShift());
PhasingHandler.PrintToChat(handler, target);
// Output XIV. LANG_PINFO_CHR_MONEY
ulong gold = money / MoneyConstants.Gold;