Core/Phasing: Implemented db spawns in personal phases

Port From (https://github.com/TrinityCore/TrinityCore/commit/8fabe5a3aacf7797f03d074ab8434f445be64955)
This commit is contained in:
hondacrx
2022-01-27 14:01:49 -05:00
parent 6c0e21b4de
commit 7531735669
18 changed files with 555 additions and 123 deletions
+3 -3
View File
@@ -1204,7 +1204,7 @@ namespace Game.Entities
}
uint mapId = GetTransport() ? (uint)GetTransport().GetGoInfo().MoTransport.SpawnMap : GetMapId();
SaveToDB(mapId, data.spawnDifficulties);
SaveToDB(mapId, data.SpawnDifficulties);
}
public virtual void SaveToDB(uint mapid, List<Difficulty> spawnDifficulties)
@@ -1274,7 +1274,7 @@ namespace Game.Entities
// prevent add data integrity problems
data.movementType = (byte)(m_wanderDistance == 0 && GetDefaultMovementType() == MovementGeneratorType.Random
? MovementGeneratorType.Idle : GetDefaultMovementType());
data.spawnDifficulties = spawnDifficulties;
data.SpawnDifficulties = spawnDifficulties;
data.npcflag = npcflag;
data.unit_flags = unitFlags;
data.unit_flags2 = unitFlags2;
@@ -1299,7 +1299,7 @@ namespace Game.Entities
stmt.AddValue(index++, m_spawnId);
stmt.AddValue(index++, GetEntry());
stmt.AddValue(index++, mapid);
stmt.AddValue(index++, data.spawnDifficulties.Empty() ? "" : string.Join(',', data.spawnDifficulties));
stmt.AddValue(index++, data.SpawnDifficulties.Empty() ? "" : string.Join(',', data.SpawnDifficulties));
stmt.AddValue(index++, data.PhaseId);
stmt.AddValue(index++, data.PhaseGroup);
stmt.AddValue(index++, displayId);