Core/Phasing: Implemented db spawns in personal phases
Port From (https://github.com/TrinityCore/TrinityCore/commit/8fabe5a3aacf7797f03d074ab8434f445be64955)
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@@ -2153,6 +2153,13 @@ namespace Game.Entities
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TeleportTo(m_summon_location);
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}
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public override void OnPhaseChange()
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{
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base.OnPhaseChange();
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GetMap().UpdatePersonalPhasesForPlayer(this);
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}
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//GM
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public bool IsAcceptWhispers() { return m_ExtraFlags.HasAnyFlag(PlayerExtraFlags.AcceptWhispers); }
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public void SetAcceptWhispers(bool on)
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