Core/Phasing: Implemented db spawns in personal phases

Port From (https://github.com/TrinityCore/TrinityCore/commit/8fabe5a3aacf7797f03d074ab8434f445be64955)
This commit is contained in:
hondacrx
2022-01-27 14:01:49 -05:00
parent 6c0e21b4de
commit 7531735669
18 changed files with 555 additions and 123 deletions
+1 -4
View File
@@ -1222,10 +1222,7 @@ namespace Game.Entities
public bool IsPossessed() { return HasUnitState(UnitState.Possessed); }
public void OnPhaseChange()
{
}
public virtual void OnPhaseChange() { }
public uint GetModelForForm(ShapeShiftForm form, uint spellId)
{