Core/Phasing: Implemented db spawns in personal phases
Port From (https://github.com/TrinityCore/TrinityCore/commit/8fabe5a3aacf7797f03d074ab8434f445be64955)
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@@ -1222,10 +1222,7 @@ namespace Game.Entities
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public bool IsPossessed() { return HasUnitState(UnitState.Possessed); }
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public void OnPhaseChange()
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{
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}
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public virtual void OnPhaseChange() { }
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public uint GetModelForForm(ShapeShiftForm form, uint spellId)
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{
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