Core/Phasing: Implemented db spawns in personal phases

Port From (https://github.com/TrinityCore/TrinityCore/commit/8fabe5a3aacf7797f03d074ab8434f445be64955)
This commit is contained in:
hondacrx
2022-01-27 14:01:49 -05:00
parent 6c0e21b4de
commit 7531735669
18 changed files with 555 additions and 123 deletions
+4 -4
View File
@@ -1188,7 +1188,7 @@ namespace Game
CreatureData data = Global.ObjectMgr.GetCreatureData(guid);
if (data != null)
{
Global.ObjectMgr.AddCreatureToGrid(guid, data);
Global.ObjectMgr.AddCreatureToGrid(data);
// Spawn if necessary (loaded grids only)
Map map = Global.MapMgr.CreateBaseMap(data.MapId);
@@ -1212,7 +1212,7 @@ namespace Game
GameObjectData data = Global.ObjectMgr.GetGameObjectData(guid);
if (data != null)
{
Global.ObjectMgr.AddGameObjectToGrid(guid, data);
Global.ObjectMgr.AddGameObjectToGrid(data);
// Spawn if necessary (loaded grids only)
// this base map checked as non-instanced and then only existed
Map map = Global.MapMgr.CreateBaseMap(data.MapId);
@@ -1264,7 +1264,7 @@ namespace Game
CreatureData data = Global.ObjectMgr.GetCreatureData(guid);
if (data != null)
{
Global.ObjectMgr.RemoveCreatureFromGrid(guid, data);
Global.ObjectMgr.RemoveCreatureFromGrid(data);
Global.MapMgr.DoForAllMapsWithMapId(data.MapId, map =>
{
@@ -1292,7 +1292,7 @@ namespace Game
GameObjectData data = Global.ObjectMgr.GetGameObjectData(guid);
if (data != null)
{
Global.ObjectMgr.RemoveGameObjectFromGrid(guid, data);
Global.ObjectMgr.RemoveGameObjectFromGrid(data);
Global.MapMgr.DoForAllMapsWithMapId(data.MapId, map =>
{