Core/Phasing: Implemented db spawns in personal phases

Port From (https://github.com/TrinityCore/TrinityCore/commit/8fabe5a3aacf7797f03d074ab8434f445be64955)
This commit is contained in:
hondacrx
2022-01-27 14:01:49 -05:00
parent 6c0e21b4de
commit 7531735669
18 changed files with 555 additions and 123 deletions
+2 -2
View File
@@ -38,14 +38,14 @@ namespace Game.Maps
public uint PhaseGroup;
public int terrainSwapMap;
public int spawntimesecs;
public List<Difficulty> spawnDifficulties;
public List<Difficulty> SpawnDifficulties;
public uint ScriptId;
public SpawnData(SpawnObjectType t) : base(t)
{
SpawnPoint = new Position();
terrainSwapMap = -1;
spawnDifficulties = new List<Difficulty>();
SpawnDifficulties = new List<Difficulty>();
}
public static SpawnObjectType TypeFor<T>()