Core/Phasing: Implemented db spawns in personal phases
Port From (https://github.com/TrinityCore/TrinityCore/commit/8fabe5a3aacf7797f03d074ab8434f445be64955)
This commit is contained in:
@@ -38,14 +38,14 @@ namespace Game.Maps
|
||||
public uint PhaseGroup;
|
||||
public int terrainSwapMap;
|
||||
public int spawntimesecs;
|
||||
public List<Difficulty> spawnDifficulties;
|
||||
public List<Difficulty> SpawnDifficulties;
|
||||
public uint ScriptId;
|
||||
|
||||
public SpawnData(SpawnObjectType t) : base(t)
|
||||
{
|
||||
SpawnPoint = new Position();
|
||||
terrainSwapMap = -1;
|
||||
spawnDifficulties = new List<Difficulty>();
|
||||
SpawnDifficulties = new List<Difficulty>();
|
||||
}
|
||||
|
||||
public static SpawnObjectType TypeFor<T>()
|
||||
|
||||
Reference in New Issue
Block a user