Core/Phasing: Implemented db spawns in personal phases

Port From (https://github.com/TrinityCore/TrinityCore/commit/8fabe5a3aacf7797f03d074ab8434f445be64955)
This commit is contained in:
hondacrx
2022-01-27 14:01:49 -05:00
parent 6c0e21b4de
commit 7531735669
18 changed files with 555 additions and 123 deletions
+220
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@@ -0,0 +1,220 @@
/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Dynamic;
using Game.Entities;
using Game.Maps;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Game
{
class PersonalPhaseSpawns
{
public static TimeSpan DELETE_TIME_DEFAULT = TimeSpan.FromMinutes(1);
public List<WorldObject> Objects = new();
public List<ushort> Grids = new();
public Optional<TimeSpan> DurationRemaining;
public bool IsEmpty() { return Objects.Empty() && Grids.Empty(); }
}
class PlayerPersonalPhasesTracker
{
Dictionary<uint, PersonalPhaseSpawns> _spawns = new();
public void RegisterTrackedObject(uint phaseId, WorldObject obj)
{
_spawns[phaseId].Objects.Add(obj);
}
public void UnregisterTrackedObject(WorldObject obj)
{
foreach (var spawns in _spawns.Values)
spawns.Objects.Remove(obj);
}
public void OnOwnerPhasesChanged(WorldObject owner)
{
PhaseShift phaseShift = owner.GetPhaseShift();
// Loop over all our tracked phases. If any don't exist - delete them
foreach (var (phaseId, spawns) in _spawns)
if (!spawns.DurationRemaining.HasValue && !phaseShift.HasPhase(phaseId))
spawns.DurationRemaining.Set(PersonalPhaseSpawns.DELETE_TIME_DEFAULT);
// loop over all owner phases. If any exist and marked for deletion - reset delete
foreach (var phaseRef in phaseShift.GetPhases())
{
PersonalPhaseSpawns spawns = _spawns.LookupByKey(phaseRef.Key);
if (spawns != null)
spawns.DurationRemaining.Clear();
}
}
public void MarkAllPhasesForDeletion()
{
foreach (var spawns in _spawns.Values)
spawns.DurationRemaining.Set(PersonalPhaseSpawns.DELETE_TIME_DEFAULT);
}
public void Update(Map map, uint diff)
{
foreach (var itr in _spawns.ToList())
{
if (itr.Value.DurationRemaining.HasValue)
{
itr.Value.DurationRemaining.Value = itr.Value.DurationRemaining.Value - TimeSpan.FromMilliseconds(diff);
if (itr.Value.DurationRemaining.Value <= TimeSpan.Zero)
{
DespawnPhase(map, itr.Value);
_spawns.Remove(itr.Key);
}
}
}
}
public bool IsGridLoadedForPhase(uint gridId, uint phaseId)
{
PersonalPhaseSpawns spawns = _spawns.LookupByKey(phaseId);
if (spawns != null)
return spawns.Grids.Contains((ushort)gridId);
return false;
}
public void SetGridLoadedForPhase(uint gridId, uint phaseId)
{
if (!_spawns.ContainsKey(phaseId))
_spawns[phaseId] = new();
PersonalPhaseSpawns group = _spawns[phaseId];
group.Grids.Add((ushort)gridId);
}
public void SetGridUnloaded(uint gridId)
{
foreach (var itr in _spawns.ToList())
{
itr.Value.Grids.Remove((ushort)gridId);
if (itr.Value.IsEmpty())
_spawns.Remove(itr.Key);
}
}
void DespawnPhase(Map map, PersonalPhaseSpawns spawns)
{
foreach (var obj in spawns.Objects)
map.AddObjectToRemoveList(obj);
spawns.Objects.Clear();
spawns.Grids.Clear();
}
public bool IsEmpty() { return _spawns.Empty(); }
}
public class MultiPersonalPhaseTracker
{
Dictionary<ObjectGuid, PlayerPersonalPhasesTracker> _playerData = new();
public void LoadGrid(PhaseShift phaseShift, Grid grid, Map map, Cell cell)
{
if (!phaseShift.HasPersonalPhase())
return;
PersonalPhaseGridLoader loader = new(grid, map, cell, phaseShift.GetPersonalGuid());
PlayerPersonalPhasesTracker playerTracker = _playerData[phaseShift.GetPersonalGuid()];
foreach (var phaseRef in phaseShift.GetPhases())
{
if (!phaseRef.Value.IsPersonal())
continue;
if (!Global.ObjectMgr.HasPersonalSpawns(map.GetId(), map.GetDifficultyID(), phaseRef.Key))
continue;
if (playerTracker.IsGridLoadedForPhase(grid.GetGridId(), phaseRef.Key))
continue;
Log.outDebug(LogFilter.Maps, $"Loading personal phase objects (phase {phaseRef.Key}) in {cell} for map {map.GetId()} instance {map.GetInstanceId()}");
loader.Load(phaseRef.Key);
playerTracker.SetGridLoadedForPhase(grid.GetGridId(), phaseRef.Key);
}
if (loader.GetLoadedGameObjects() != 0)
map.Balance();
}
public void UnloadGrid(Grid grid)
{
foreach (var itr in _playerData.ToList())
{
itr.Value.SetGridUnloaded(grid.GetGridId());
if (itr.Value.IsEmpty())
_playerData.Remove(itr.Key);
}
}
public void RegisterTrackedObject(uint phaseId, ObjectGuid phaseOwner, WorldObject obj)
{
Cypher.Assert(phaseId != 0);
Cypher.Assert(!phaseOwner.IsEmpty());
Cypher.Assert(obj != null);
_playerData[phaseOwner].RegisterTrackedObject(phaseId, obj);
}
public void UnregisterTrackedObject(WorldObject obj)
{
PlayerPersonalPhasesTracker playerTracker = _playerData.LookupByKey(obj.GetPhaseShift().GetPersonalGuid());
if (playerTracker != null)
playerTracker.UnregisterTrackedObject(obj);
}
public void OnOwnerPhaseChanged(WorldObject phaseOwner, Grid grid, Map map, Cell cell)
{
PlayerPersonalPhasesTracker playerTracker = _playerData.LookupByKey(phaseOwner.GetGUID());
if (playerTracker != null)
playerTracker.OnOwnerPhasesChanged(phaseOwner);
if (grid != null)
LoadGrid(phaseOwner.GetPhaseShift(), grid, map, cell);
}
public void MarkAllPhasesForDeletion(ObjectGuid phaseOwner)
{
PlayerPersonalPhasesTracker playerTracker = _playerData.LookupByKey(phaseOwner);
if (playerTracker != null)
playerTracker.MarkAllPhasesForDeletion();
}
public void Update(Map map, uint diff)
{
foreach (var itr in _playerData.ToList())
{
itr.Value.Update(map, diff);
if (itr.Value.IsEmpty())
_playerData.Remove(itr.Key);
}
}
}
}
+13
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@@ -230,6 +230,15 @@ namespace Game
PersonalGuid.Clear();
}
public bool HasPersonalPhase()
{
foreach (PhaseRef phaseRef in GetPhases().Values)
if (phaseRef.IsPersonal())
return true;
return false;
}
public bool HasPhase(uint phaseId) { return Phases.ContainsKey(phaseId); }
public Dictionary<uint, PhaseRef> GetPhases() { return Phases; }
@@ -239,6 +248,8 @@ namespace Game
public bool HasUiWorldMapAreaIdSwap(uint uiWorldMapAreaId) { return UiMapPhaseIds.ContainsKey(uiWorldMapAreaId); }
public Dictionary<uint, UiMapPhaseIdRef> GetUiMapPhaseIds() { return UiMapPhaseIds; }
public ObjectGuid GetPersonalGuid() { return PersonalGuid; }
public PhaseShiftFlags Flags = PhaseShiftFlags.Unphased;
public ObjectGuid PersonalGuid;
public Dictionary<uint, PhaseRef> Phases = new();
@@ -261,6 +272,8 @@ namespace Game
AreaConditions = conditions;
}
public bool IsPersonal() { return Flags.HasFlag(PhaseFlags.Personal); }
public PhaseFlags Flags;
public int References;
public List<Condition> AreaConditions;
+29 -2
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@@ -487,6 +487,13 @@ namespace Game
phaseShift.Flags = flags;
}
public static void InitDbPersonalOwnership(PhaseShift phaseShift, ObjectGuid personalGuid)
{
Cypher.Assert(phaseShift.IsDbPhaseShift);
Cypher.Assert(phaseShift.HasPersonalPhase());
phaseShift.PersonalGuid = personalGuid;
}
public static void InitDbVisibleMapId(PhaseShift phaseShift, int visibleMapId)
{
phaseShift.VisibleMapIds.Clear();
@@ -542,9 +549,20 @@ namespace Game
UpdateVisibilityIfNeeded(obj, updateVisibility, true);
}
public static void PrintToChat(CommandHandler chat, PhaseShift phaseShift)
public static void PrintToChat(CommandHandler chat, WorldObject target)
{
chat.SendSysMessage(CypherStrings.PhaseshiftStatus, phaseShift.Flags, phaseShift.PersonalGuid.ToString());
PhaseShift phaseShift = target.GetPhaseShift();
string phaseOwnerName = "N/A";
if (phaseShift.HasPersonalPhase())
{
WorldObject personalGuid = Global.ObjAccessor.GetWorldObject(target, phaseShift.PersonalGuid);
if (personalGuid != null)
phaseOwnerName = personalGuid.GetName();
}
chat.SendSysMessage(CypherStrings.PhaseshiftStatus, phaseShift.Flags, phaseShift.PersonalGuid.ToString(), phaseOwnerName);
if (!phaseShift.Phases.Empty())
{
StringBuilder phases = new();
@@ -592,6 +610,15 @@ namespace Game
return phases.ToString();
}
public static bool IsPersonalPhase(uint phaseId)
{
var phase = CliDB.PhaseStorage.LookupByKey(phaseId);
if (phase != null)
return phase.Flags.HasFlag(PhaseEntryFlags.Personal);
return false;
}
static void UpdateVisibilityIfNeeded(WorldObject obj, bool updateVisibility, bool changed)
{
if (changed && obj.IsInWorld)