Core/Phasing: Implemented db spawns in personal phases

Port From (https://github.com/TrinityCore/TrinityCore/commit/8fabe5a3aacf7797f03d074ab8434f445be64955)
This commit is contained in:
hondacrx
2022-01-27 14:01:49 -05:00
parent 6c0e21b4de
commit 7531735669
18 changed files with 555 additions and 123 deletions
+4 -4
View File
@@ -482,7 +482,7 @@ namespace Game
var data = Global.ObjectMgr.GetCreatureData(guid);
if (data != null)
{
Global.ObjectMgr.RemoveCreatureFromGrid(guid, data);
Global.ObjectMgr.RemoveCreatureFromGrid(data);
Map map = Global.MapMgr.FindMap(data.MapId, 0);
if (map != null && !map.Instanceable())
{
@@ -504,7 +504,7 @@ namespace Game
var data = Global.ObjectMgr.GetGameObjectData(guid);
if (data != null)
{
Global.ObjectMgr.RemoveGameObjectFromGrid(guid, data);
Global.ObjectMgr.RemoveGameObjectFromGrid(data);
Map map = Global.MapMgr.FindMap(data.MapId, 0);
if (map != null && !map.Instanceable())
{
@@ -619,7 +619,7 @@ namespace Game
CreatureData data = Global.ObjectMgr.GetCreatureData(obj.guid);
if (data != null)
{
Global.ObjectMgr.AddCreatureToGrid(obj.guid, data);
Global.ObjectMgr.AddCreatureToGrid(data);
// Spawn if necessary (loaded grids only)
Map map = Global.MapMgr.FindMap(data.MapId, 0);
@@ -634,7 +634,7 @@ namespace Game
GameObjectData data = Global.ObjectMgr.GetGameObjectData(obj.guid);
if (data != null)
{
Global.ObjectMgr.AddGameObjectToGrid(obj.guid, data);
Global.ObjectMgr.AddGameObjectToGrid(data);
// Spawn if necessary (loaded grids only)
// this base map checked as non-instanced and then only existed
Map map = Global.MapMgr.FindMap(data.MapId, 0);