Core/Waypoints: Refactor to split data into path and node related info in db

Port From (https://github.com/TrinityCore/TrinityCore/commit/12186ef8573f60abeff4747da58767ee71092600)
This commit is contained in:
hondacrx
2024-02-05 17:22:55 -05:00
parent 301d3fb00d
commit 771cbadc69
15 changed files with 520 additions and 651 deletions
+1 -1
View File
@@ -898,7 +898,7 @@ namespace Game
Global.ObjectMgr.LoadVendors(); // must be after load CreatureTemplate and ItemTemplate
Log.outInfo(LogFilter.ServerLoading, "Loading Waypoints...");
Global.WaypointMgr.Load();
Global.WaypointMgr.LoadPaths();
Log.outInfo(LogFilter.ServerLoading, "Loading Creature Formations...");
FormationMgr.LoadCreatureFormations();