Core/Waypoints: Refactor to split data into path and node related info in db
Port From (https://github.com/TrinityCore/TrinityCore/commit/12186ef8573f60abeff4747da58767ee71092600)
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@@ -898,7 +898,7 @@ namespace Game
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Global.ObjectMgr.LoadVendors(); // must be after load CreatureTemplate and ItemTemplate
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Log.outInfo(LogFilter.ServerLoading, "Loading Waypoints...");
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Global.WaypointMgr.Load();
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Global.WaypointMgr.LoadPaths();
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Log.outInfo(LogFilter.ServerLoading, "Loading Creature Formations...");
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FormationMgr.LoadCreatureFormations();
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