Core/Players: Fixed objects not being visible after seamless teleports
Port From (https://github.com/TrinityCore/TrinityCore/commit/390f0be9fb22766638006f43e4d0887108ba49e8)
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@@ -753,9 +753,6 @@ namespace Game.Entities
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GetName(), viewpoint.GetEntry(), viewpoint.GetTypeId());
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SetViewpoint(viewpoint, false);
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}
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RemovePlayerLocalFlag(PlayerLocalFlags.OverrideTransportServerTime);
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SetTransportServerTime(0);
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}
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void ScheduleDelayedOperation(PlayerDelayedOperations operation)
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@@ -2178,6 +2175,9 @@ namespace Game.Entities
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}
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SendPacket(transferPending);
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RemovePlayerLocalFlag(PlayerLocalFlags.OverrideTransportServerTime);
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SetTransportServerTime(0);
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}
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// remove from old map now
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