Core/SAI: Add SMART_ACTION_ACTIVATE_GAMEOBJECT action
Port From (https://github.com/TrinityCore/TrinityCore/commit/791b759332b784211031571d3ca68cf0080897cb)
This commit is contained in:
@@ -198,5 +198,6 @@ namespace Framework.Constants
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PlaySpellVisual = 42, // Play Spell Visual "{SpellVisual}"
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StopSpellVisual = 43, // Stop Spell Visual
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SetTappedToChallengePlayers = 44, // Set Tapped to Challenge Players
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Max
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}
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}
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@@ -814,7 +814,7 @@ namespace Game.AI
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SmartActions.SetImmunePC => Marshal.SizeOf(typeof(SmartAction.SetImmunePC)),
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SmartActions.SetImmuneNPC => Marshal.SizeOf(typeof(SmartAction.SetImmuneNPC)),
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SmartActions.SetUninteractible => Marshal.SizeOf(typeof(SmartAction.SetUninteractible)),
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//SmartActions.ActivateGameobject => Marshal.SizeOf(typeof(SmartAction.Raw)),
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SmartActions.ActivateGameobject => Marshal.SizeOf(typeof(SmartAction.ActivateGameObject)),
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SmartActions.AddToStoredTargetList => Marshal.SizeOf(typeof(SmartAction.AddToStoredTargets)),
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SmartActions.BecomePersonalCloneForPlayer => Marshal.SizeOf(typeof(SmartAction.BecomePersonalClone)),
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_ => Marshal.SizeOf(typeof(SmartAction.Raw)),
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@@ -2062,6 +2062,16 @@ namespace Game.AI
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TC_SAI_IS_BOOLEAN_VALID(e, e.Action.setHealthRegen.regenHealth);
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break;
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}
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case SmartActions.CreateConversation:
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{
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if (Global.ConversationDataStorage.GetConversationTemplate(e.Action.conversation.id) == null)
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{
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Log.outError(LogFilter.Sql, $"SmartAIMgr: SMART_ACTION_CREATE_CONVERSATION Entry {e.EntryOrGuid} SourceType {e.GetScriptType()} Event {e.EventId} Action {e.GetActionType()} uses invalid entry {e.Action.conversation.id}, skipped.");
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return false;
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}
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break;
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}
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case SmartActions.SetImmunePC:
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{
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TC_SAI_IS_BOOLEAN_VALID(e, e.Action.setImmunePC.immunePC);
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@@ -2077,11 +2087,14 @@ namespace Game.AI
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TC_SAI_IS_BOOLEAN_VALID(e, e.Action.setUninteractible.uninteractible);
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break;
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}
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case SmartActions.CreateConversation:
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case SmartActions.ActivateGameobject:
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{
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if (Global.ConversationDataStorage.GetConversationTemplate(e.Action.conversation.id) == null)
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if (!NotNULL(e, e.Action.activateGameObject.gameObjectAction))
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return false;
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if (e.Action.activateGameObject.gameObjectAction >= (uint)GameObjectActions.Max)
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{
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Log.outError(LogFilter.Sql, $"SmartAIMgr: SMART_ACTION_CREATE_CONVERSATION Entry {e.EntryOrGuid} SourceType {e.GetScriptType()} Event {e.EventId} Action {e.GetActionType()} uses invalid entry {e.Action.conversation.id}, skipped.");
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Log.outError(LogFilter.Sql, $"SmartAIMgr: {e} has gameObjectAction parameter out of range (max allowed {(uint)GameObjectActions.Max}, current value {e.Action.activateGameObject.gameObjectAction}), skipped.");
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return false;
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}
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@@ -3196,6 +3209,9 @@ namespace Game.AI
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[FieldOffset(4)]
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public SetHealthPct setHealthPct;
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[FieldOffset(4)]
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public Conversation conversation;
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[FieldOffset(4)]
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public SetImmunePC setImmunePC;
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@@ -3206,7 +3222,7 @@ namespace Game.AI
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public SetUninteractible setUninteractible;
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[FieldOffset(4)]
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public Conversation conversation;
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public ActivateGameObject activateGameObject;
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[FieldOffset(4)]
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public AddToStoredTargets addToStoredTargets;
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@@ -3745,6 +3761,10 @@ namespace Game.AI
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{
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public uint percent;
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}
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public struct Conversation
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{
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public uint id;
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}
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public struct SetImmunePC
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{
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public uint immunePC;
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@@ -3757,9 +3777,10 @@ namespace Game.AI
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{
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public uint uninteractible;
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}
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public struct Conversation
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public struct ActivateGameObject
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{
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public uint id;
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public uint gameObjectAction;
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public uint param;
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}
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public struct AddToStoredTargets
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{
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@@ -2432,6 +2432,24 @@ namespace Game.AI
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break;
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}
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case SmartActions.CreateConversation:
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{
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WorldObject baseObject = GetBaseObject();
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foreach (WorldObject target in targets)
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{
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Player playerTarget = target.ToPlayer();
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if (playerTarget != null)
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{
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Conversation conversation = Conversation.CreateConversation(e.Action.conversation.id, playerTarget,
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playerTarget, playerTarget.GetGUID(), null);
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if (!conversation)
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Log.outWarn(LogFilter.ScriptsAi, $"SmartScript.ProcessAction: SMART_ACTION_CREATE_CONVERSATION: id {e.Action.conversation.id}, baseObject {baseObject?.GetName()}, target {playerTarget.GetName()} - failed to create");
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}
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}
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break;
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}
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case SmartActions.SetImmunePC:
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{
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foreach (var target in targets)
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@@ -2474,22 +2492,14 @@ namespace Game.AI
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}
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break;
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}
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case SmartActions.CreateConversation:
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case SmartActions.ActivateGameobject:
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{
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WorldObject baseObject = GetBaseObject();
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foreach (WorldObject target in targets)
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{
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Player playerTarget = target.ToPlayer();
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if (playerTarget != null)
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{
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Conversation conversation = Conversation.CreateConversation(e.Action.conversation.id, playerTarget,
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playerTarget, playerTarget.GetGUID(), null);
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if (!conversation)
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Log.outWarn(LogFilter.ScriptsAi, $"SmartScript.ProcessAction: SMART_ACTION_CREATE_CONVERSATION: id {e.Action.conversation.id}, baseObject {baseObject?.GetName()}, target {playerTarget.GetName()} - failed to create");
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}
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GameObject targetGo = target.ToGameObject();
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if (targetGo != null)
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targetGo.ActivateObject((GameObjectActions)e.Action.activateGameObject.gameObjectAction, (int)e.Action.activateGameObject.param);
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}
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break;
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}
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case SmartActions.AddToStoredTargetList:
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@@ -1484,6 +1484,132 @@ namespace Game.Entities
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m_cooldownTime = time_to_restore != 0 ? GameTime.GetGameTimeMS() + time_to_restore : 0;
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}
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public void ActivateObject(GameObjectActions action, int param, WorldObject spellCaster = null, uint spellId = 0, int effectIndex = -1)
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{
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Unit unitCaster = spellCaster ? spellCaster.ToUnit() : null;
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switch (action)
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{
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case GameObjectActions.AnimateCustom0:
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case GameObjectActions.AnimateCustom1:
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case GameObjectActions.AnimateCustom2:
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case GameObjectActions.AnimateCustom3:
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SendCustomAnim((uint)(action - GameObjectActions.AnimateCustom0));
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break;
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case GameObjectActions.Disturb: // What's the difference with Open?
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case GameObjectActions.Open:
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if (unitCaster)
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Use(unitCaster);
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break;
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case GameObjectActions.OpenAndUnlock:
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if (unitCaster)
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UseDoorOrButton(0, false, unitCaster);
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goto case GameObjectActions.Unlock;
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case GameObjectActions.Unlock:
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RemoveFlag(GameObjectFlags.Locked);
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break;
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case GameObjectActions.Lock:
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AddFlag(GameObjectFlags.Locked);
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break;
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case GameObjectActions.Close:
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case GameObjectActions.Rebuild:
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ResetDoorOrButton();
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break;
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case GameObjectActions.Despawn:
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DespawnOrUnsummon();
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break;
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case GameObjectActions.MakeInert:
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AddFlag(GameObjectFlags.NotSelectable);
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break;
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case GameObjectActions.MakeActive:
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RemoveFlag(GameObjectFlags.NotSelectable);
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break;
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case GameObjectActions.CloseAndLock:
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ResetDoorOrButton();
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AddFlag(GameObjectFlags.Locked);
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break;
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case GameObjectActions.Destroy:
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if (unitCaster)
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UseDoorOrButton(0, true, unitCaster);
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break;
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case GameObjectActions.UseArtKit0:
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case GameObjectActions.UseArtKit1:
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case GameObjectActions.UseArtKit2:
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case GameObjectActions.UseArtKit3:
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case GameObjectActions.UseArtKit4:
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{
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GameObjectTemplateAddon templateAddon = GetTemplateAddon();
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uint artKitIndex = action != GameObjectActions.UseArtKit4 ? (uint)(action - GameObjectActions.UseArtKit0) : 4;
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uint artKitValue = 0;
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if (templateAddon != null)
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artKitValue = templateAddon.ArtKits[artKitIndex];
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if (artKitValue == 0)
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Log.outError(LogFilter.Sql, $"GameObject {GetEntry()} hit by spell {spellId} needs `artkit{artKitIndex}` in `gameobject_template_addon`");
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else
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SetGoArtKit((byte)artKitValue);
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break;
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}
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case GameObjectActions.GoTo1stFloor:
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case GameObjectActions.GoTo2ndFloor:
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case GameObjectActions.GoTo3rdFloor:
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case GameObjectActions.GoTo4thFloor:
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case GameObjectActions.GoTo5thFloor:
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case GameObjectActions.GoTo6thFloor:
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case GameObjectActions.GoTo7thFloor:
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case GameObjectActions.GoTo8thFloor:
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case GameObjectActions.GoTo9thFloor:
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case GameObjectActions.GoTo10thFloor:
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if (GetGoType() == GameObjectTypes.Transport)
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SetTransportState(GameObjectState.TransportStopped, (uint)(action - GameObjectActions.GoTo1stFloor));
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else
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Log.outError(LogFilter.Spells, $"Spell {spellId} targeted non-transport gameobject for transport only action \"Go to Floor\" {action} in effect {effectIndex}");
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break;
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case GameObjectActions.PlayAnimKit:
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SetAnimKitId((ushort)param, false);
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break;
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case GameObjectActions.OpenAndPlayAnimKit:
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if (unitCaster)
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UseDoorOrButton(0, false, unitCaster);
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SetAnimKitId((ushort)param, false);
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break;
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case GameObjectActions.CloseAndPlayAnimKit:
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ResetDoorOrButton();
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SetAnimKitId((ushort)param, false);
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break;
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case GameObjectActions.PlayOneShotAnimKit:
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SetAnimKitId((ushort)param, true);
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break;
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case GameObjectActions.StopAnimKit:
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SetAnimKitId(0, false);
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break;
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case GameObjectActions.OpenAndStopAnimKit:
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if (unitCaster)
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UseDoorOrButton(0, false, unitCaster);
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SetAnimKitId(0, false);
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break;
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case GameObjectActions.CloseAndStopAnimKit:
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ResetDoorOrButton();
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SetAnimKitId(0, false);
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break;
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case GameObjectActions.PlaySpellVisual:
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SetSpellVisualId((uint)param, spellCaster.GetGUID());
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break;
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case GameObjectActions.StopSpellVisual:
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SetSpellVisualId(0);
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break;
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case GameObjectActions.None:
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Log.outFatal(LogFilter.Spells, $"Spell {spellId} has action type NONE in effect {effectIndex}");
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break;
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default:
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Log.outError(LogFilter.Spells, $"Spell {spellId} has unhandled action {action} in effect {effectIndex}");
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break;
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}
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}
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public void SetGoArtKit(byte kit)
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{
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SetUpdateFieldValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.ArtKit), kit);
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@@ -3054,144 +3054,7 @@ namespace Game.Spells
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if (gameObjTarget == null)
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return;
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GameObjectActions action = (GameObjectActions)effectInfo.MiscValue;
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switch (action)
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{
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case GameObjectActions.AnimateCustom0:
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case GameObjectActions.AnimateCustom1:
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case GameObjectActions.AnimateCustom2:
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case GameObjectActions.AnimateCustom3:
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gameObjTarget.SendCustomAnim((uint)(action - GameObjectActions.AnimateCustom0));
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break;
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case GameObjectActions.Disturb: // What's the difference with Open?
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case GameObjectActions.Open:
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{
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Unit unitCaster = m_caster.ToUnit();
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if (unitCaster != null)
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gameObjTarget.Use(unitCaster);
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break;
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}
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case GameObjectActions.OpenAndUnlock:
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{
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Unit unitCaster = m_caster.ToUnit();
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if (unitCaster != null)
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gameObjTarget.UseDoorOrButton(0, false, unitCaster);
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gameObjTarget.RemoveFlag(GameObjectFlags.Locked);
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break;
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}
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case GameObjectActions.Unlock:
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gameObjTarget.RemoveFlag(GameObjectFlags.Locked);
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break;
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case GameObjectActions.Lock:
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gameObjTarget.AddFlag(GameObjectFlags.Locked);
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break;
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case GameObjectActions.Close:
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case GameObjectActions.Rebuild:
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gameObjTarget.ResetDoorOrButton();
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break;
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case GameObjectActions.Despawn:
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gameObjTarget.DespawnOrUnsummon();
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break;
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case GameObjectActions.MakeInert:
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gameObjTarget.AddFlag(GameObjectFlags.NotSelectable);
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break;
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case GameObjectActions.MakeActive:
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gameObjTarget.RemoveFlag(GameObjectFlags.NotSelectable);
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break;
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case GameObjectActions.CloseAndLock:
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gameObjTarget.ResetDoorOrButton();
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gameObjTarget.AddFlag(GameObjectFlags.Locked);
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break;
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case GameObjectActions.Destroy:
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{
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Unit unitCaster = m_caster.ToUnit();
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if (unitCaster != null)
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gameObjTarget.UseDoorOrButton(0, true, unitCaster);
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break;
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}
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case GameObjectActions.UseArtKit0:
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case GameObjectActions.UseArtKit1:
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case GameObjectActions.UseArtKit2:
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case GameObjectActions.UseArtKit3:
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case GameObjectActions.UseArtKit4:
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{
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GameObjectTemplateAddon templateAddon = gameObjTarget.GetTemplateAddon();
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uint artKitIndex = action != GameObjectActions.UseArtKit4 ? (uint)(action - GameObjectActions.UseArtKit0) : 4;
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uint artKitValue = 0;
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if (templateAddon != null)
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artKitValue = templateAddon.ArtKits[artKitIndex];
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if (artKitValue == 0)
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Log.outError(LogFilter.Sql, $"GameObject {gameObjTarget.GetEntry()} hit by spell {m_spellInfo.Id} needs `artkit{artKitIndex}` in `gameobject_template_addon`");
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else
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gameObjTarget.SetGoArtKit((byte)artKitValue);
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break;
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}
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case GameObjectActions.GoTo1stFloor:
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case GameObjectActions.GoTo2ndFloor:
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case GameObjectActions.GoTo3rdFloor:
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case GameObjectActions.GoTo4thFloor:
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case GameObjectActions.GoTo5thFloor:
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case GameObjectActions.GoTo6thFloor:
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case GameObjectActions.GoTo7thFloor:
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case GameObjectActions.GoTo8thFloor:
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case GameObjectActions.GoTo9thFloor:
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case GameObjectActions.GoTo10thFloor:
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if (gameObjTarget.GetGoType() == GameObjectTypes.Transport)
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gameObjTarget.SetTransportState(GameObjectState.TransportStopped, (uint)(action - GameObjectActions.GoTo1stFloor));
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else
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Log.outError(LogFilter.Spells, $"Spell {m_spellInfo.Id} targeted non-transport gameobject for transport only action \"Go to Floor\" {action} in effect {effectInfo.EffectIndex}");
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break;
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case GameObjectActions.PlayAnimKit:
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gameObjTarget.SetAnimKitId((ushort)effectInfo.MiscValueB, false);
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break;
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case GameObjectActions.OpenAndPlayAnimKit:
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{
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Unit unitCaster = m_caster.ToUnit();
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if (unitCaster != null)
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gameObjTarget.UseDoorOrButton(0, false, unitCaster);
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gameObjTarget.SetAnimKitId((ushort)effectInfo.MiscValueB, false);
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break;
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}
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case GameObjectActions.CloseAndPlayAnimKit:
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gameObjTarget.ResetDoorOrButton();
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gameObjTarget.SetAnimKitId((ushort)effectInfo.MiscValueB, false);
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break;
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case GameObjectActions.PlayOneShotAnimKit:
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gameObjTarget.SetAnimKitId((ushort)effectInfo.MiscValueB, true);
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break;
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case GameObjectActions.StopAnimKit:
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gameObjTarget.SetAnimKitId(0, false);
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break;
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case GameObjectActions.OpenAndStopAnimKit:
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{
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Unit unitCaster = m_caster.ToUnit();
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if (unitCaster != null)
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gameObjTarget.UseDoorOrButton(0, false, unitCaster);
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gameObjTarget.SetAnimKitId(0, false);
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break;
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}
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case GameObjectActions.CloseAndStopAnimKit:
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gameObjTarget.ResetDoorOrButton();
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gameObjTarget.SetAnimKitId(0, false);
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break;
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case GameObjectActions.PlaySpellVisual:
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gameObjTarget.SetSpellVisualId((ushort)effectInfo.MiscValueB, m_originalCasterGUID);
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break;
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case GameObjectActions.StopSpellVisual:
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gameObjTarget.SetSpellVisualId(0);
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break;
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case GameObjectActions.None:
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Log.outFatal(LogFilter.Spells, $"Spell {m_spellInfo.Id} has action type NONE in effect {effectInfo.EffectIndex}");
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break;
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default:
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Log.outFatal(LogFilter.Spells, $"Spell {m_spellInfo.Id} has unhandled action {action} in effect {effectInfo.EffectIndex}");
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break;
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}
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gameObjTarget.ActivateObject((GameObjectActions)effectInfo.MiscValue, effectInfo.MiscValueB, m_caster, m_spellInfo.Id, (int)effectInfo.EffectIndex);
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}
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[SpellEffectHandler(SpellEffectName.ApplyGlyph)]
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Reference in New Issue
Block a user