Core/Creature: corrected swimming toggle behavior for amphibious creatures

Port From (https://github.com/TrinityCore/TrinityCore/commit/4e8e3d8fb8694762668c3d5bc064de006aca5a1a)
This commit is contained in:
hondacrx
2024-02-29 20:46:18 -05:00
parent 7e2c2a710d
commit 784f34beed
+1 -1
View File
@@ -2689,7 +2689,7 @@ namespace Game.Entities
SetFall(false);
// Some Amphibious creatures toggle swimming while engaged
if (IsAmphibious() && !HasUnitFlag(UnitFlags.CantSwim) && !HasUnitFlag(UnitFlags.CanSwim))
if (IsAmphibious() && !HasUnitFlag(UnitFlags.CantSwim) && !HasUnitFlag(UnitFlags.CanSwim) && IsEngaged())
if (!IsSwimPrevented() || (GetVictim() != null && !GetVictim().IsOnOceanFloor()))
SetUnitFlag(UnitFlags.CanSwim);