Core/Creature: corrected swimming toggle behavior for amphibious creatures
Port From (https://github.com/TrinityCore/TrinityCore/commit/4e8e3d8fb8694762668c3d5bc064de006aca5a1a)
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@@ -2689,7 +2689,7 @@ namespace Game.Entities
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SetFall(false);
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// Some Amphibious creatures toggle swimming while engaged
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if (IsAmphibious() && !HasUnitFlag(UnitFlags.CantSwim) && !HasUnitFlag(UnitFlags.CanSwim))
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if (IsAmphibious() && !HasUnitFlag(UnitFlags.CantSwim) && !HasUnitFlag(UnitFlags.CanSwim) && IsEngaged())
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if (!IsSwimPrevented() || (GetVictim() != null && !GetVictim().IsOnOceanFloor()))
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SetUnitFlag(UnitFlags.CanSwim);
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