Core/Creature: Allow to skip Rate.Corpse.Decay.Looted when calling SetCorpseDelay()
Port From (https://github.com/TrinityCore/TrinityCore/commit/a4a3e2e75999230d0d2e38886eef4ce0271f4a1d)
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@@ -3143,6 +3143,7 @@ namespace Game.AI
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public struct CorpseDelay
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{
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public uint timer;
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public uint includeDecayRatio;
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}
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public struct DisableEvade
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{
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