Core/Creature: Allow to skip Rate.Corpse.Decay.Looted when calling SetCorpseDelay()

Port From (https://github.com/TrinityCore/TrinityCore/commit/a4a3e2e75999230d0d2e38886eef4ce0271f4a1d)
This commit is contained in:
hondacrx
2022-05-25 13:36:12 -04:00
parent 1e041a00d8
commit 78d39e4c19
4 changed files with 12 additions and 3 deletions
@@ -3143,6 +3143,7 @@ namespace Game.AI
public struct CorpseDelay
{
public uint timer;
public uint includeDecayRatio;
}
public struct DisableEvade
{