Core/Creature: Allow to skip Rate.Corpse.Decay.Looted when calling SetCorpseDelay()

Port From (https://github.com/TrinityCore/TrinityCore/commit/a4a3e2e75999230d0d2e38886eef4ce0271f4a1d)
This commit is contained in:
hondacrx
2022-05-25 13:36:12 -04:00
parent 1e041a00d8
commit 78d39e4c19
4 changed files with 12 additions and 3 deletions
+1 -1
View File
@@ -2178,7 +2178,7 @@ namespace Game.AI
{
foreach (var target in targets)
if (IsCreature(target))
target.ToCreature().SetCorpseDelay(e.Action.corpseDelay.timer);
target.ToCreature().SetCorpseDelay(e.Action.corpseDelay.timer, e.Action.corpseDelay.includeDecayRatio == 0);
break;
}
case SmartActions.SpawnSpawngroup: