Fixes loading of db2 with LocalizedStrings
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@@ -537,7 +537,7 @@ namespace Game.DataStorage
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}
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}
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else
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else
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{
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{
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var pos = _recordsOffset + _data.Offset + (_data.Position >> 3);
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var pos = _recordsOffset + (_data.Position >> 3);
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int ofs = GetFieldValue<int>(fieldIndex);
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int ofs = GetFieldValue<int>(fieldIndex);
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localized[LocaleConstant.enUS] = _stringsTable.LookupByKey(pos + ofs);
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localized[LocaleConstant.enUS] = _stringsTable.LookupByKey(pos + ofs);
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}
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}
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@@ -81,7 +81,7 @@ namespace Game.DataStorage
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public ushort UwZoneMusic;
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public ushort UwZoneMusic;
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public byte ExplorationLevel;
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public byte ExplorationLevel;
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public ushort IntroSound;
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public ushort IntroSound;
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public byte UwIntroSound;
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public uint UwIntroSound;
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public byte FactionGroupMask;
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public byte FactionGroupMask;
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public float AmbientMultiplier;
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public float AmbientMultiplier;
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public byte MountFlags;
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public byte MountFlags;
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