fix gameobject nodes, they did not despawn after you mined them.
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@@ -6076,7 +6076,7 @@ namespace Game.Entities
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// But exclude stoppable elevators from this hack - they would be teleporting from one end to another
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// if affected transports move so far horizontally that it causes them to run out of visibility range then you are out of luck
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// fix visibility instead of adding hacks here
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if (target.ToGameObject().IsDynTransport())
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if (!target.ToGameObject().IsDynTransport())
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s64.Add(target.GetGUID());
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break;
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case TypeId.Unit:
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