fix gameobject nodes, they did not despawn after you mined them.

This commit is contained in:
hondacrx
2019-11-07 14:35:21 -05:00
parent c35c32270b
commit f6606dfd48
+1 -1
View File
@@ -6076,7 +6076,7 @@ namespace Game.Entities
// But exclude stoppable elevators from this hack - they would be teleporting from one end to another
// if affected transports move so far horizontally that it causes them to run out of visibility range then you are out of luck
// fix visibility instead of adding hacks here
if (target.ToGameObject().IsDynTransport())
if (!target.ToGameObject().IsDynTransport())
s64.Add(target.GetGUID());
break;
case TypeId.Unit: