Core/Conditions: allow spellclick conditions to properly work for aura apply/remove

Port From (https://github.com/TrinityCore/TrinityCore/commit/edf12fd6a1b989d7785bc0619002eda1ccc87368)
This commit is contained in:
hondacrx
2021-12-27 15:23:22 -05:00
parent 08678c970e
commit 7a47eaeb24
5 changed files with 37 additions and 25 deletions
@@ -279,6 +279,11 @@ namespace Game
return true;
}
public bool IsSpellUsedInSpellClickConditions(uint spellId)
{
return spellsUsedInSpellClickConditions.Contains(spellId);
}
public List<Condition> GetConditionsForAreaTrigger(uint areaTriggerId, bool isServerSide)
{
return areaTriggerConditionContainerStorage.LookupByKey(Tuple.Create(areaTriggerId, isServerSide));
@@ -486,6 +491,8 @@ namespace Game
spellClickEventConditionStorage[cond.SourceGroup] = new MultiMap<uint, Condition>();
spellClickEventConditionStorage[cond.SourceGroup].Add((uint)cond.SourceEntry, cond);
if (cond.ConditionType == ConditionTypes.Aura)
spellsUsedInSpellClickConditions.Add(cond.ConditionValue1);
++count;
continue; // do not add to m_AllocatedMemory to avoid double deleting
}
@@ -550,6 +557,9 @@ namespace Game
}
//add new Condition to storage based on Type/Entry
if (cond.SourceType == ConditionSourceType.SpellClickEvent && cond.ConditionType == ConditionTypes.Aura)
spellsUsedInSpellClickConditions.Add(cond.ConditionValue1);
conditionStorage[cond.SourceType].Add((uint)cond.SourceEntry, cond);
++count;
}
@@ -1703,6 +1713,7 @@ namespace Game
smartEventConditionStorage.Clear();
spellClickEventConditionStorage.Clear();
spellsUsedInSpellClickConditions.Clear();
npcVendorConditionContainerStorage.Clear();
@@ -2488,6 +2499,7 @@ namespace Game
MultiMap<uint, Condition> conditionReferenceStorage = new();
Dictionary<uint, MultiMap<uint, Condition>> vehicleSpellConditionStorage = new();
Dictionary<uint, MultiMap<uint, Condition>> spellClickEventConditionStorage = new();
List<uint> spellsUsedInSpellClickConditions = new();
Dictionary<uint, MultiMap<uint, Condition>> npcVendorConditionContainerStorage = new();
Dictionary<Tuple<int, uint>, MultiMap<uint, Condition>> smartEventConditionStorage = new();
MultiMap<Tuple<uint, bool>, Condition> areaTriggerConditionContainerStorage = new();
+9 -19
View File
@@ -1884,7 +1884,7 @@ namespace Game.Entities
}
}
UpdateForQuestWorldObjects();
UpdateVisibleGameobjectsOrSpellClicks();
PhasingHandler.OnConditionChange(this);
}
@@ -2254,7 +2254,7 @@ namespace Game.Entities
}
}
UpdateForQuestWorldObjects();
UpdateVisibleGameobjectsOrSpellClicks();
}
public void KilledMonster(CreatureTemplate cInfo, ObjectGuid guid)
@@ -2433,7 +2433,7 @@ namespace Game.Entities
}
if (anyObjectiveChangedCompletionState)
UpdateForQuestWorldObjects();
UpdateVisibleGameobjectsOrSpellClicks();
}
public bool HasQuestForItem(uint itemid)
@@ -2900,7 +2900,7 @@ namespace Game.Entities
return false;
}
public void UpdateForQuestWorldObjects()
public void UpdateVisibleGameobjectsOrSpellClicks()
{
if (m_clientGUIDs.Empty())
return;
@@ -2950,24 +2950,14 @@ namespace Game.Entities
var clickBounds = Global.ObjectMgr.GetSpellClickInfoMapBounds(obj.GetEntry());
foreach (var spellClickInfo in clickBounds)
{
//! This code doesn't look right, but it was logically converted to condition system to do the exact
//! same thing it did before. It definitely needs to be overlooked for intended functionality.
List<Condition> conds = Global.ConditionMgr.GetConditionsForSpellClickEvent(obj.GetEntry(), spellClickInfo.spellId);
if (conds != null)
{
bool buildUpdateBlock = false;
for (var i = 0; i < conds.Count && !buildUpdateBlock; ++i)
if (conds[i].ConditionType == ConditionTypes.QuestRewarded || conds[i].ConditionType == ConditionTypes.QuestTaken || conds[i].ConditionType == ConditionTypes.QuestComplete)
buildUpdateBlock = true;
if (buildUpdateBlock)
{
ObjectFieldData objMask = new();
UnitData unitMask = new();
unitMask.MarkChanged(obj.m_unitData.NpcFlags, 0); // NpcFlags[0] has UNIT_NPC_FLAG_SPELLCLICK
obj.BuildValuesUpdateForPlayerWithMask(udata, objMask._changesMask, unitMask._changesMask, this);
break;
}
ObjectFieldData objMask = new();
UnitData unitMask = new();
unitMask.MarkChanged(m_unitData.NpcFlags, 0); // NpcFlags[0] has UNIT_NPC_FLAG_SPELLCLICK
obj.BuildValuesUpdateForPlayerWithMask(udata, objMask.GetUpdateMask(), unitMask.GetUpdateMask(), this);
break;
}
}
}
+10
View File
@@ -3601,6 +3601,11 @@ namespace Game.Entities
}
aura.HandleAuraSpecificMods(aurApp, caster, false, false);
Player player = ToPlayer();
if (player != null)
if (Global.ConditionMgr.IsSpellUsedInSpellClickConditions(aurApp.GetBase().GetId()))
player.UpdateVisibleGameobjectsOrSpellClicks();
}
public void _UnapplyAura(AuraApplication aurApp, AuraRemoveMode removeMode)
@@ -3810,6 +3815,11 @@ namespace Game.Entities
if (Convert.ToBoolean(effMask & 1 << i) && !(aurApp.HasRemoveMode()))
aurApp._HandleEffect(i, true);
}
Player player = ToPlayer();
if (player != null)
if (Global.ConditionMgr.IsSpellUsedInSpellClickConditions(aurApp.GetBase().GetId()))
player.UpdateVisibleGameobjectsOrSpellClicks();
}
public void _AddAura(UnitAura aura, Unit caster)
+5 -5
View File
@@ -273,7 +273,7 @@ namespace Game.Groups
{
Player player = Global.ObjAccessor.FindPlayer(member.guid);
if (player != null)
player.UpdateForQuestWorldObjects();
player.UpdateVisibleGameobjectsOrSpellClicks();
}
}
@@ -303,7 +303,7 @@ namespace Game.Groups
{
Player player = Global.ObjAccessor.FindPlayer(member.guid);
if (player != null)
player.UpdateForQuestWorldObjects();
player.UpdateVisibleGameobjectsOrSpellClicks();
}
}
@@ -482,7 +482,7 @@ namespace Game.Groups
// quest related GO state dependent from raid membership
if (IsRaidGroup())
player.UpdateForQuestWorldObjects();
player.UpdateVisibleGameobjectsOrSpellClicks();
{
// Broadcast new player group member fields to rest of the group
@@ -572,7 +572,7 @@ namespace Game.Groups
player.SetGroup(null);
// quest related GO state dependent from raid membership
player.UpdateForQuestWorldObjects();
player.UpdateVisibleGameobjectsOrSpellClicks();
}
@@ -809,7 +809,7 @@ namespace Game.Groups
// quest related GO state dependent from raid membership
if (IsRaidGroup())
player.UpdateForQuestWorldObjects();
player.UpdateVisibleGameobjectsOrSpellClicks();
if (!hideDestroy)
player.SendPacket(new GroupDestroyed());
+1 -1
View File
@@ -242,7 +242,7 @@ namespace Game
}
if (anyObjectiveChangedCompletionState)
player.UpdateForQuestWorldObjects();
player.UpdateVisibleGameobjectsOrSpellClicks();
}
}