Core/Conditions: allow spellclick conditions to properly work for aura apply/remove

Port From (https://github.com/TrinityCore/TrinityCore/commit/edf12fd6a1b989d7785bc0619002eda1ccc87368)
This commit is contained in:
hondacrx
2021-12-27 15:23:22 -05:00
parent 08678c970e
commit 7a47eaeb24
5 changed files with 37 additions and 25 deletions
+9 -19
View File
@@ -1884,7 +1884,7 @@ namespace Game.Entities
}
}
UpdateForQuestWorldObjects();
UpdateVisibleGameobjectsOrSpellClicks();
PhasingHandler.OnConditionChange(this);
}
@@ -2254,7 +2254,7 @@ namespace Game.Entities
}
}
UpdateForQuestWorldObjects();
UpdateVisibleGameobjectsOrSpellClicks();
}
public void KilledMonster(CreatureTemplate cInfo, ObjectGuid guid)
@@ -2433,7 +2433,7 @@ namespace Game.Entities
}
if (anyObjectiveChangedCompletionState)
UpdateForQuestWorldObjects();
UpdateVisibleGameobjectsOrSpellClicks();
}
public bool HasQuestForItem(uint itemid)
@@ -2900,7 +2900,7 @@ namespace Game.Entities
return false;
}
public void UpdateForQuestWorldObjects()
public void UpdateVisibleGameobjectsOrSpellClicks()
{
if (m_clientGUIDs.Empty())
return;
@@ -2950,24 +2950,14 @@ namespace Game.Entities
var clickBounds = Global.ObjectMgr.GetSpellClickInfoMapBounds(obj.GetEntry());
foreach (var spellClickInfo in clickBounds)
{
//! This code doesn't look right, but it was logically converted to condition system to do the exact
//! same thing it did before. It definitely needs to be overlooked for intended functionality.
List<Condition> conds = Global.ConditionMgr.GetConditionsForSpellClickEvent(obj.GetEntry(), spellClickInfo.spellId);
if (conds != null)
{
bool buildUpdateBlock = false;
for (var i = 0; i < conds.Count && !buildUpdateBlock; ++i)
if (conds[i].ConditionType == ConditionTypes.QuestRewarded || conds[i].ConditionType == ConditionTypes.QuestTaken || conds[i].ConditionType == ConditionTypes.QuestComplete)
buildUpdateBlock = true;
if (buildUpdateBlock)
{
ObjectFieldData objMask = new();
UnitData unitMask = new();
unitMask.MarkChanged(obj.m_unitData.NpcFlags, 0); // NpcFlags[0] has UNIT_NPC_FLAG_SPELLCLICK
obj.BuildValuesUpdateForPlayerWithMask(udata, objMask._changesMask, unitMask._changesMask, this);
break;
}
ObjectFieldData objMask = new();
UnitData unitMask = new();
unitMask.MarkChanged(m_unitData.NpcFlags, 0); // NpcFlags[0] has UNIT_NPC_FLAG_SPELLCLICK
obj.BuildValuesUpdateForPlayerWithMask(udata, objMask.GetUpdateMask(), unitMask.GetUpdateMask(), this);
break;
}
}
}
+10
View File
@@ -3601,6 +3601,11 @@ namespace Game.Entities
}
aura.HandleAuraSpecificMods(aurApp, caster, false, false);
Player player = ToPlayer();
if (player != null)
if (Global.ConditionMgr.IsSpellUsedInSpellClickConditions(aurApp.GetBase().GetId()))
player.UpdateVisibleGameobjectsOrSpellClicks();
}
public void _UnapplyAura(AuraApplication aurApp, AuraRemoveMode removeMode)
@@ -3810,6 +3815,11 @@ namespace Game.Entities
if (Convert.ToBoolean(effMask & 1 << i) && !(aurApp.HasRemoveMode()))
aurApp._HandleEffect(i, true);
}
Player player = ToPlayer();
if (player != null)
if (Global.ConditionMgr.IsSpellUsedInSpellClickConditions(aurApp.GetBase().GetId()))
player.UpdateVisibleGameobjectsOrSpellClicks();
}
public void _AddAura(UnitAura aura, Unit caster)